DIY Animation is not about watching tutorials. You pick a shot, pull it apart frame by frame, rebuild it in Autodesk Maya, then make your own version…
Category: Body Mechanics
If your jumps look floaty and your landings have no hit, this course fixes that. Andres shows how to sell Spider-Man-style body mechanics with clear golden poses…
This isn’t a dance tutorial, it’s an animation problem. Federico Abib shows you how to get salsa rhythm, weight shifts, and loose hips into a Maya character…
This course skips the guesswork. Instead of interpolating and hoping it looks heavy, you work from a clear layout built for body mechanics, timing and spacing, and…
Tired of floaty characters? This course gets you off bouncing balls and onto a full character rig. You will work through walk cycles, jumps, and dance bits…
This is the step after the bouncing ball where things get real. You take a simple character rig and learn how to make it walk, jump, and…
If your characters still feel floaty, this is the fix. You get two hard body mechanics shots — standing up and a heavy lift — and you…
Forget looping run cycles on the spot. This one is about getting a character from A to B and making it hurt – in a good way.…
If you can sell a walk, a run, a jump, and a swing, you can animate pretty much anything. This class breaks those 4 motions down to…
This one is all about the last 20% that makes or breaks a shot. You take a decent spline and push it through spacing, arcs, and cleanup…
This workshop is all about making your character animation life easier. Kevin Nguyen shows you how to use the Master Control in Maya the right way, so…
This course is all about the nuts and bolts of character movement. You’ll break down how weight, balance, and timing work together to make a character feel…











