This 15-hour video series walks you through a complete, no-fast-forward workflow for creating real-time hair for AAA games. You’ll learn a method that balances high visual quality…
Tag: zbrush
This workshop is a straight-to-the-point breakdown of Maya’s UV Toolkit. Eric Keller walks you through every button and menu in the interface, then shows you how it…
In this extensive course, students construct their core knowledge in the Substance suite, gaining the exact tools required to produce exceptional 3D artwork for modern games. You…
Award-winning sculptor Tony Cipriano walks you through his entire digital sculpting workflow in ZBrush. With over 30 years in the industry working for Disney, Marvel, and Universal,…
This course isn’t about memorizing button combos. It’s about understanding why you sculpt the way you do. Professional digital sculptor Yoo Dyth, who has worked on major…
This course packs over 10 hours of real-time, narrated tutorials covering the full photogrammetry pipeline. You’ll learn how to scan everything from brick walls and forest floors…
Follow J Hill through a full character pipeline, from choosing your concept to final presentation. You’ll learn the techniques used in AAA studios to sculpt, retopo, texture,…
This comprehensive guide takes you through the entire 3D pipeline required to build incredibly realistic digital characters. Born from years of industry experience and constant requests, this…
Recreate a historical 3D portrait of King Akhenaten using Maya, ZBrush, Substance Painter, XGen, Marvelous Designer, and Arnold. This workshop teaches you how to combine a scan…
A practical, no-fluff walkthrough for building a realistic fantasy character for cinematics. Amy Ash shares the exact pipeline she uses in professional studios, covering everything from interpreting…
A 6-week intermediate course that walks you through the full texturing and surfacing pipeline for a cinematic creature bust. You’ll go from collecting references and planning your…
Olivier Dubard walks you through his complete pipeline for designing a fantasy weapon that tells a story. Over six lessons, you’ll move from gathering reference and sketching…











