This is a 10-week, advanced course for artists who want to build a complete, film-ready character from scratch. You’ll move through the entire pipeline: blocking out forms,…
Tag: zbrush
This 8-week course is all about bridging the gap between cartoony stylization and comic-book realism. You’ll start by picking a favorite 2D concept and then build it…
A 10-week deep dive into the human face. You’ll start with a digital ball of clay and build the head from the inside out—first the skull, then…
This course is about learning to see the human body as a system of interlocking forms, not just a collection of shapes. Over 10 weeks, you’ll study…
This course is built for artists who want to break into concept art and matte painting for film. It skips the fluff and focuses on the practical…
This course is a straight shot into the practical side of game environment art. You’ll learn how to build optimized, good-looking environments that actually run well on…
This course isn’t about basic t-shirts. Dylan Kowalski shares his personal, time-tested approach to using Marvelous Designer for creating complex armor and clothing that you’d normally think…
Learn to sculpt a complex monster bust using ZBrush, starting from a simple DynaMesh sphere. This course focuses on practical techniques for building large forms and adding…
This workshop shows you a practical, no-nonsense pipeline for creating FACS-based facial blendshapes using photogrammetry. Instructor Adam Spring walks through the entire process, from capturing expression scans…
This workshop is a straight-to-the-point guide for anyone who needs to crank out digital doubles for VFX without getting bogged down. Pat Imrie, a veteran asset lead,…
This course is about how real production works when you’re making assets for game studios. It’s not just about modeling—it covers the whole pipeline, from reading a…
Simon Barle, a foliage artist who worked on Star Wars Battlefront and Battlefield V, walks you through his entire AAA workflow for creating a game-ready tree. This…











