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Course – Witcher Manticore Armor Set by Vadim Meshcherekov

Course – Witcher Manticore Armor Set by Vadim Meshcherekov

Author:Vadim Meshcherekov

Duration:20 hours

Actual Duration:20h 32m

Release date:2024

Publisher:Artstation

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Marvelous Designer, Clo3D, ZBrush, Maya, Marmoset Toolbag 4, Substance Painter

Course URL:https://www.artstation.com/marketplace/p/POmd7/course-witcher-manticore-armor-set

A complete, no-voice walkthrough of creating a game-ready Witcher Manticore Armor set, from Marvelous Designer tailoring to final Marmoset render.

This course is a full, no-nonsense production walkthrough for creating the Witcher Manticore Armor Set from scratch. You’ll follow a complete game-art pipeline: pattern-making in Marvelous Designer, high-poly sculpting in ZBrush, retopology and UVs in Maya, texturing in Substance Painter, and final presentation in Marmoset Toolbag 4. It’s 20 hours of pure, text-annotated video with no voiceover, so you can move at your own pace and focus entirely on the screen.

🎯 What you’ll learn

  • Create a game-ready armor set using a full PBR pipeline.
  • Tailor realistic cloth and leather patterns in Marvelous Designer.
  • Sculpt high-poly details and ornaments in ZBrush.
  • Build clean quad topology and UVs in Maya.
  • Bake high-poly details to low-poly game meshes.
  • Texture the armor with realistic wear and tear in Substance Painter.
  • Set up studio lighting and materials for a final Marmoset Toolbag render.

✅ Requirements

  • Skills: Basic understanding of 3D modeling and navigation in Maya or similar software. Familiarity with ZBrush and Substance Painter interfaces is helpful.
  • Tools: A three-button mouse is essential. A tablet is highly recommended for sculpting in ZBrush.
  • Hardware: A dedicated GPU with at least 4GB VRAM for smooth viewport performance in ZBrush and Marmoset. Minimum 16GB RAM.

📝 Description

This isn’t a sped-up timelapse with vague explanations. It’s a 20-hour, text-annotated breakdown where every click is visible on screen. The lack of voiceover actually works in your favor: you can pause, rewind, and follow along without missing a beat. The instructor focuses on the why behind each step, not just the how.

The course is built around a real production asset. You’ll start with an Avatar base mesh and a Marvelous Designer project file, then move through the entire armor creation process. The chapters are logically sequenced, so you’re never jumping between tools without context. By the end, you’ll have a complete game-ready asset with quad topology and 4K textures ready for portfolio use.

A key highlight is the accessories modeling section. The instructor shows how to build the metal buckles, straps, and pauldrons with clean hard-surface techniques that hold up under close inspection. The texturing phase is equally thorough, covering leather grain, metal scratches, and the subtle dirt accumulation that makes the armor feel lived-in.

The included project files are a goldmine. You get the Maya scene, ZBrush project, Substance Painter project, and Marmoset scene—everything you need to reverse-engineer the final result. Note that sword modeling is not included, but the armor set itself is fully covered.

🧑‍🎓 Who this course is for

  • Intermediate 3D artists who want to see a complete game-ready armor pipeline from start to finish.
  • Character artists looking to improve their hard-surface and cloth workflow.
  • Anyone preparing a portfolio piece and wanting a production-quality asset with clean topology and textures.

🧑‍🏫 About the Author

Vadim Meshcherekov is a professional 3D artist with extensive experience in game asset production. His work focuses on character props and armor, with a strong emphasis on clean topology and efficient texturing workflows. This course reflects his practical, no-fluff approach to teaching, prioritizing real-world production techniques over theory.

🏁 Final Result

  • A fully textured, game-ready Witcher Manticore Armor Set with quad topology and 4K PBR textures.
  • A complete Marmoset Toolbag scene with studio lighting and camera setups for portfolio-ready renders.
  • All source project files (Maya, ZBrush, Substance Painter, Marvelous Designer) for future reference and iteration.
Curriculum

📋 Course content

  1. Module 1:  Marvelous Designer
    • Creating the base cloth patterns
    • Simulating leather and fabric folds
    • Exporting the garment mesh
  2. Module 2:  Setup Topology
    • Retopologizing the Marvelous mesh in Maya
    • Building clean quad flow for deformation
    • Preparing the low-poly base for sculpting
  3. Module 3:  Accessories Modeling
    • Modeling metal buckles and straps
    • Blocking out the pauldrons and chest plates
    • Adding hard-surface details
  4. Module 4:  Details
    • Sculpting high-poly leather textures in ZBrush
    • Adding stitching, wear, and tear
    • Creating custom alphas for ornaments
  5. Module 5:  UV & Bake
    • Unwrapping the low-poly mesh in Maya
    • Setting up texture sets in Substance Painter
    • Baking normal, AO, and curvature maps
  6. Module 6:  Texturing
    • Building leather and metal materials
    • Adding dirt, scratches, and edge wear
    • Finalizing PBR textures in 4K
  7. Module 7:  Render
    • Importing the model into Marmoset Toolbag 4
    • Setting up HDRI lighting and cameras
    • Creating the final presentation render
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Course – Witcher Manticore Armor Set by Vadim Meshcherekov
NAME
SIZEDURATION
0 – Introduction
14.9 MB3m
7 – Render
162.6 MB21m
7 – Render
97.2 MB16m
Teaser
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