Ready to build some awesome mechs? This workshop dives into designing and sculpting a conceptual mech, starting in VR with Adobe Substance 3D Modeler, then refining it…
Category: Gnomon
This course dives into creating stunningly realistic CG trees and populating entire environments using the powerful combination of Onyx Tree and Maya. You’ll learn practical scene layout…
Ready to take your character hair simulations from personal projects to studio-level quality? This workshop dives deep into building robust, production-ready hair and fur setups using Houdini…
Ready to make your game characters pack a serious punch? This workshop dives deep into the nitty-gritty of animating killer attack sequences for first and third-person shooters.…
Ready to jump into character animation but feeling a bit intimidated by Maya? This workshop is your friendly guide to getting started. We break down the essentials,…
Ready to make characters dramatically dissolve into dust and particles right in Unreal Engine? This workshop with Antonio Cappiello breaks down exactly how to do it, using…
This course is all about getting a solid grip on how light hits simple, rounded shapes. Neville Page breaks down the core principles of shading cylinders, cones,…
Ready to nail down your rendering and form drawing skills? This series with Neville Page is your ticket. He breaks down how light hits surfaces, starting with…
This final volume in the Matte Surface Rendering series dives deep into advanced shading for complex curved surfaces, building on foundational knowledge from the previous installments. Neville…
Ready to level up your environment concept art? This workshop dives into creating your own custom 3D kits, giving you the tools to build epic scenes faster…
Ready to turn your clay creations into enduring works of art? This course dives deep into the lost wax process, a time-honored method used for millennia to…
Ready to bring electrifying energy to your 3D scenes? This course dives deep into creating lightning and electricity visual effects using a powerful Houdini, Maya, and Nuke…











