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Cityscape Set Design, Volume 2 Texturing, Lighting & Rendering by Tony Ianiro

Cityscape Set Design, Volume 2 Texturing, Lighting & Rendering by Tony Ianiro

Author:Tony Ianiro

Duration:4h 23m

Release date:2025, July

Publisher:Gnomon

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Photoshop, Maya, Materialize, Arnold

Course URL:https://www.thegnomonworkshop.com/workshops/cityscape-set-design-volume-2-texturing-lighting-rendering

Master texturing, lighting, and rendering to create professional cityscape composites from 3D renders.

Ready to take your 3D cityscapes to the next level? This workshop dives deep into the crucial steps of texturing, lighting, and rendering, showing you how to create professional-level Photoshop composites from your 3D renders. It’s all about bridging that gap between traditional illustration and modern 3D workflows, drawing on years of industry experience.

🎯 What you’ll learn

  • Transition grayscale 3D models to fully textured, colored scenes.
  • Create custom skyboxes using Photoshop and Materialize.
  • Build and optimize Maya shaders for Arnold rendering.
  • Set up professional lighting with fog and strategic camera placement.
  • Render essential passes in Arnold and prepare files for compositing.
  • Composite 3D renders into polished Photoshop illustrations.

βœ… Requirements

  • Skills: Familiarity with 3D modeling principles, basic understanding of texturing and lighting concepts.
  • Tools: Maya, Photoshop, Materialize, Arnold.
  • Hardware: A computer capable of running Maya, Photoshop, and Arnold smoothly.

πŸ“ Description

This workshop picks up right where Volume 1 left off, focusing on bringing your 3D cityscape models to life with color, light, and atmosphere. You’ll learn how to move from a grayscale 3D model to a fully textured, vibrant scene, exploring the nuances between digital painting and 3D texturing. We’ll cover creating custom skyboxes with Photoshop and Materialize, then dive into Maya for shader creation and scene prep.

The course emphasizes an optimized workflow for high-resolution rendering using Arnold. You’ll get hands-on with complete scene texturing, setting up lighting, integrating fog, and choosing the best camera angles. Plus, you’ll learn the professional practice of cleaning up 3D files and rendering essential passes. The final section is all about compositing your renders in Photoshop, blending 2D illustration techniques with your 3D output to create a polished, professional final image. This is essential training for anyone aiming for visual development roles in games or animation.

πŸ§‘β€πŸŽ“ Who this course is for

  • Intermediate to advanced 3D artists who have completed Volume 1 or have similar modeling skills.
  • Visual development artists, concept artists, and 3D generalists looking to boost their texturing, lighting, and compositing skills for professional production.
  • Game developers, animation professionals, and freelance artists interested in hybrid 2D/3D workflows.
  • Artists aspiring to visual development roles in the entertainment industry.

πŸ§‘β€πŸ« About the Author

Tony Ianiro is a highly experienced Visual Development artist with over 25 years in animation, video games, and filmmaking. He’s worn many hats, including Concept Artist, Previs Modeler, Set/Background Designer, and Art Director. Tony has contributed to major animated films like Spider-Man: Into the Spider-Verse and Teenage Mutant Ninja Turtles: Mutant Mayhem, and worked on TV series with studios like Sony, Disney, and Warner Bros. Animation. In gaming, he shipped five AAA titles with Electronic Arts. His extensive background makes him uniquely qualified to teach these advanced 3D and 2D integration techniques.

🏁 Final Result

  • A portfolio-ready, professional-quality Photoshop composite of a cityscape, created by integrating your 3D renders with 2D illustration techniques. You’ll have a complete understanding of the pipeline from textured 3D models to a polished final image.
Curriculum

πŸ“‹ Course content

  1. Module 1:  Moving into Color: Full Painting vs. Textures
    • Moving into Color: Full Painting vs. Textures (5m 30s)
  2. Module 2:  Setting up Textures and Models for Maya
    • Setting up Textures for Maya (37m 21s)
    • Setting up Model for Texturing in Maya (25m 27s)
  3. Module 3:  Creating Textures and Shaders
    • Creating Textures using Materialize (10m 3s)
    • Creating Shaders & Texturing in Maya – Part 1 (36m 37s)
    • Creating Shaders & Texturing in Maya – Part 2 (32m 45s)
  4. Module 4:  Lighting, Environment, and Cameras
    • Creating a Custom Skybox + Lighting & Environment Fog (35m 54s)
    • Basic Camera Setups & Bookmarking for Rendering (8m 14s)
  5. Module 5:  Rendering and Compositing
    • Multi-Pass & Composite Rendering Preparation (15m 6s)
    • Maya File Cleanup & Finishing Touches in Photoshop (8m 43s)
    • Compositing, Painting & Photoshop Tips & Tricks (47m 58s)
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Cityscape Set Design, Volume 2 Texturing, Lighting & Rendering by Tony Ianiro

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