This workshop is all about getting your characters to move like they mean it. Erik A. Castillo breaks down the fundamentals of body mechanics in Maya, focusing…
Category: Gnomon
This 3-hour workshop from concept artist Kris Turvey walks you through his complete pipeline for designing and modeling a sci-fi prop for production. You’ll start with mind-mapping…
Senior Environment Artist Josh Lynch breaks down his entire process for creating believable stone wall materials in Substance Designer. This isn’t just about clicking nodes; it’s about…
A 5-hour workshop by VFX Artist David Silberbauer that walks you through building a swamp monster entirely in Houdini. No other software needed. You’ll set up a…
Alexander Lee teaches a unique approach to animation: sculpting every single frame by hand in ZBrush. This 5-hour workshop covers the full pipeline, from character setup in…
Ready to level up your cinematic lighting and compositing game? This workshop dives deep into a real-world production pipeline, showing you exactly how professionals at top studios…
Want to make sure your 3D characters move like a dream? This workshop dives deep into creating super clean topology for animation, using Maya and ZBrush. You’ll…
Ready to dive into the world of ZBrush? This workshop is your ticket to becoming proficient with one of the industry’s most powerful sculpting tools. Whether you’re…
Want to make your 3D vehicles look like they belong on the big screen? This workshop dives into how professionals in film and TV craft top-tier, production-quality…
This workshop dives into the full process of creating a 3D character, taking you from a 2D concept all the way to a final render. Antonio Mossucca,…
This workshop dives into creating efficient, procedural workflows for game environments, leveraging Houdini, ZBrush, and Unreal Engine. You’ll learn to build high-quality assets and entire environments with…
This workshop dives into creating advanced facial blendshape networks, the kind used in top-tier game cinematics and animated films. You’ll learn Adam Spring’s exact methods for building…











