Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Hard-Surface 3D-VR Mech Design by Corey Gooch

Hard-Surface 3D-VR Mech Design by Corey Gooch

/

Author:Corey Gooch

Duration:7h 30m

Release date:2025, May

Publisher:Gnomon

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Adobe Substance 3D Modeler, ZBrush, Blender

Course URL:https://www.thegnomonworkshop.com/workshops/hard-surface-3d-vr-mech-design

Learn to design and sculpt a conceptual mech in VR, refining it with ZBrush and presenting it in Blender.

Ready to build some awesome mechs? This workshop dives into designing and sculpting a conceptual mech, starting in VR with Adobe Substance 3D Modeler, then refining it in ZBrush, and finally getting it ready for presentation in Blender. It’s a solid workflow for anyone looking to create professional-looking sci-fi assets.

🎯 What you’ll learn

  • Master the fundamentals of sculpting in Substance 3D Modeler‘s VR environment.
  • Learn professional approaches to reference collection and integration.
  • Discover techniques for achieving both organic and mechanical forms.
  • Optimize models in ZBrush for rigging, texturing, and animation.
  • Understand the basics of rigging, texturing, and animating in Blender.
  • Gain insights into preparing models for 3D printing.
  • Develop a professional decision-making process focused on functionality and problem-solving.

✅ Requirements

  • Skills: Familiarity with 3D modeling concepts is helpful.
  • Tools: Adobe Substance 3D Modeler, ZBrush, Blender, PureRef.
  • Hardware: VR headset compatible with Substance 3D Modeler.

📝 Description

This workshop is your ticket to mastering hard-surface mech design using a cutting-edge workflow that blends VR sculpting with traditional 3D tools. Corey Gooch, a seasoned Visual Development Artist, walks you through the entire process, from initial concepting in Substance 3D Modeler to detailed refinement in ZBrush and final presentation in Blender. You’ll learn how to collect and use references effectively, sculpt both organic and mechanical shapes in VR, and optimize your models for various pipelines, including 3D printing and animation. Corey shares his professional insights, explaining the “why” behind his design choices and how to solve problems creatively. By the end, you’ll have a strong command of Substance 3D Modeler and a clear understanding of how to bring your mechanical concepts to life.

🧑‍🎓 Who this course is for

  • Beginner and intermediate artists looking to expand into VR sculpting workflows.
  • Concept artists, visual development artists, and 3D specialists interested in mechanical design.
  • Game developers, toy designers, and artists focused on 3D printing.
  • Anyone wanting to learn an industry-tested pipeline for creating production-ready mechanical designs.

🧑‍🏫 About the Author

Corey Gooch is a freelance concept designer and 3D generalist with a diverse background that includes aviation, illustration, and world design. He’s known for combining technical skill with creative vision to produce compelling designs across many fields. Corey is also passionate about mentoring, offering private guidance to aspiring artists and exploring new ways to help the next generation work smarter, improve their skills, and reach their creative goals.

🏁 Final Result

  • A portfolio-ready, conceptual mech design, sculpted and refined using a professional VR and 3D modeling pipeline. You’ll have a solid understanding of how to approach complex mechanical designs from concept to presentation.
Curriculum

📋 Course content

  1. Introduction
    • Introduction to the workshop and workflow
  2. Overview of the Tools & Software Used
    • Establishing an efficient pipeline
  3. Research & Using PureRef
    • The importance of research and planning in design
  4. Overview of Substance 3D Modeler
    • Understanding desktop vs. VR workflows
  5. Substance 3D Modeler VR Tutorial
    • Exploring VR sculpting tools and parameters
  6. VR Sculpt Session: Paint Tool
    • Understanding performance implications and workflows
  7. VR Sculpt Session: Concept Sculpt – Part 1
    • Iterative sculpting and focusing on silhouette
  8. VR Sculpt Session: Concept Sculpt – Part 2
    • Bridging digital design and physical manufacturing
  9. VR Sculpt Session: Mid-Level Details Part 1
    • Building complex designs from simple forms
  10. VR Sculpt Session: Mid-Level Details Part 2
    • Advanced techniques for detailed mechanical creatures
  11. VR Sculpt Session: Final Details Pass
    • Balancing artistic vision with practical considerations
  12. VR Sculpt Session: Export to ZBrush
    • Moving models from Substance Modeler to ZBrush
  13. ZBrush: Detailing & Rough Optimization
    • Creating production-ready assets with projection history
  14. Overview of Blender Preparation & Presentation Files: Part 1
    • Creating game-ready or animation-ready assets
  15. Overview of Blender Preparation & Presentation Files: Part 2
    • From digital model to physical print and animation
Watch online or Download for Free
Hard-Surface 3D-VR Mech Design by Corey Gooch

Join us on
  Channel    and      Group

Leave a Comment

Your email address will not be published. Required fields are marked *