This course is a straight shot from zero to a pro-level 3D artist. You’ll skip the boring theory and jump straight into building a complete, cinematic scene…
Category: 3D Art
Ready to dive into the world of procedural generation with Houdini? This course is your ticket to mastering the basics and building incredible environments. You’ll learn how…
This workshop dives into using the Brushstroke Tools extension for Blender, a powerful addon that lets you build scenes with a painterly, artistic look. It’s all about…
The demand for skilled digital sculptors is booming across games, advertising, and film. Blender, being free and open-source, is a top choice for artists worldwide. This course…
Ready to build awesome 3D assets for your games? This course walks you through creating props and game-ready models in Blender, covering everything from initial blocking to…
Ready to build breathtaking game worlds? This masterclass dives deep into creating a complete, cinematic forest environment using Unreal Engine 5. You’ll go from sculpting individual assets…
Ready to jump into the gaming industry as a 3D artist? CGMA’s “Intro to Asset Creation for Games” course, taught by industry pro Ben Keeling, is your…
Ready to take your character modeling to the next level? This course dives deep into the intricacies of male and female anatomy using ZBrush. Forget generic models;…
This course dives into creating dynamic, frame-by-frame evolving armor and skin for characters, all built procedurally within Houdini. You’ll learn to generate endless variations of armor designs,…
Ready to take your Blender skills to the next level? This course dives headfirst into the entire hard surface sculpting workflow, starting with rough thumbnail sketches and…
Ready to build awesome game assets but feel lost in the technical weeds? This course from Creative Shrimp breaks down the entire game asset workflow in Blender,…
Tired of placing every rock and tree by hand? This course is your ticket to building massive, painterly 3D worlds using Blender’s Geometry Nodes and procedural shading.…











