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Becoming a Maya Expert – From the Basics to Practical Application by Taemin Jeong

Becoming a Maya Expert – From the Basics to Practical Application by Taemin Jeong

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Author:Taemin Jeong

Duration:13 Hours 17 Minutes

Actual Duration:26h 35m

Release date:2024, November

Publisher:Coloso

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Maya, Nuke

Course URL:https://coloso.global/en/products/3ddesign_jeongtaemin-us

Go from confused by Maya's UI to lighting, shading, and compositing real ad-ready shots like a studio generalist.

If Maya has always felt huge and messy, this class fixes that. Taemin Jeong walks you through the full generalist flow β€” modeling, animation, shading, lighting, rendering, then Nuke compositing β€” using real ad examples instead of dry theory.

🎯 What you’ll learn

  • Navigate the Maya interface, viewports, and workspaces without getting lost
  • Model clean assets with Extrude, Bevel, Bridge and set up UVs properly
  • Animate cameras with Ease In & Out and Motion Trail for smooth moves
  • Build PBR materials with Displacement, Bump, Normal, and UDIMs
  • Light products realistically with Dome, Rect, Area lights and Gobos
  • Control render passes, depth, and Render Setup for compositing
  • Shoot and use HDRI, color charts, and chrome balls for on-set matching
  • Composite in Nuke with passes, Gain/Gamma, Flare, Glow, and Bloom
  • Grade cinematic looks with Lookup Tables (LUTs)
  • Finish beauty ads, watch ads, sci-fi shots, and game cinematics

βœ… Requirements

  • Skills: Basic understanding of 3D space and image editing, no prior Maya experience needed
  • Tools: Maya, Nuke, 3-button mouse
  • Hardware: Minimum 16GB RAM, dedicated GPU recommended for rendering and HDRI workflow

πŸ“ Description

Look, most Maya tutorials either stay too basic or jump straight to fancy renders with no explanation. This one is different. Taemin starts with the UI and core tools, then builds up layer by layer β€” modeling, UV editing, camera animation, PBR shading, lighting β€” always tied to what you actually need on a job.

The second half is where it gets practical. You learn how live-action plates and CG actually meet: HDRI creation, color charts, chrome balls, filmback, parallax, depth of field, anamorphic feel and bokeh. Stuff that makes your 3D sit in the plate instead of floating on top of it.

Then you take it into Nuke. Not just button-pushing, but real studio habits β€” working from render passes, fixing flicker and shake, adding lens effects like flare, glow, bloom and promist, and dialing the final mood with lookup tables. The four finish projects β€” beauty ad, watch ad, sci-fi shot, and cinematic background β€” are straight from commercial work, so you see how lighting and post save a shot.

You also get the project files for Maya and Nuke, so you can pull them apart and reuse the setups. Good if you want to stop guessing and start working like a generalist.

πŸ§‘β€πŸŽ“ Who this course is for

  • Beginners who opened Maya, panicked at all the menus, and want a clear start-to-finish path
  • Junior 3D artists and motion designers who want to handle lighting, rendering, and Nuke compositing for ads and cinematics

πŸ§‘β€πŸ« About the Author

Taemin Jeong is a 3D generalist and CEO of his own graphics and ad production company. He joined Giant Step in 2013 and became a team leader at a young age, leading ads and cinematic work for Samsung, Hyundai Motors, and Netmarble. He now works with clients like LG, Hyundai Engineering & Construction, and Louis Vuitton, focused on commercial-quality lighting and compositing.

🏁 Final Result

  • Four portfolio-ready commercial shots finished in Maya + Nuke: a beauty ad with dust and depth, a realistically lit watch ad, a sci-fi shot with glow and motion blur, and a game cinematic background composited from multiple assets.
Curriculum

πŸ“‹ Course content

  1. Module 1:  Orientation
    • Orientation
  2. Module 2:  Maya Basics
    • Maya Basic Interface
  3. Module 3:  Modeling
    • Maya Modeling Features 1
    • Maya Modeling Features 2
  4. Module 4:  Animation and Layout
    • Maya Animation and Layout
  5. Module 5:  Shading
    • Maya Shading 1
    • Maya Shading 2
  6. Module 6:  Lighting
    • Maya Lighting 1
    • Maya Lighting 2
  7. Module 7:  Rendering
    • Maya Rendering Settings
  8. Module 8:  HDRI and Camera Shooting
    • Camera
    • Color Chart & Chrome Ball Setting
  9. Module 9:  Nuke Compositing
    • Nuke Interface
    • Post Effect 1
    • Post Effect 2
    • Nuke: Lookup Table
  10. Module 10:  Example Practice
    • Lighting Learning Example: Beauty Advertisement
    • Lookup Table Learning Example: Product Advertising
    • Post Effect Learning Example: Sci-Fi
    • Cinematic Example: Cinematic Background

πŸ“’ Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Becoming a Maya Expert – From the Basics to Practical Application by Taemin Jeong
NAME
SIZEDURATION
Taemin Jeong Eng Dub
67.2 MB20m
Section 01 – Orientation
16.3 MB5m
Section 02 – Maya Fundamentals
14.7 MB5m
Section 03 – 3D Modeling
10.4 MB5m
Section 04 – Animation and Layout
0 B
Section 05 – Shading and Materials
0 B
Section 06 – Lighting
0 B
Section 07 – Rendering
0 B
Section 08 – HDRI and Live-Action Reference
0 B
Section 09 – Nuke Compositing
0 B
Section 10 – Practical Projects
25.9 MB5m
Taemin Jeong Eng Sub
40.3 MB10m
Section 01 – OT
16.5 MB5m
Section 02 – Maya 기초
0 B
Section 03 – λͺ¨λΈλ§
0 B
Section 04 – μ• λ‹ˆλ©”μ΄μ…˜
0 B
Section 05 – 쉐이딩
0 B
Section 06 – λΌμ΄νŒ…
0 B
Section 07 – λ Œλ”λ§
0 B
Section 08 – HDRI에 λŒ€ν•œ 이해와 카메라 촬영
0 B
Section 09 – Nuke
0 B
Section 10 – 예제 μ‹€μŠ΅
23.8 MB5m

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