Okku shows you how to stop drawing just pretty characters and start making illustrations with a clear concept, story, and color mood. You’ll go from rough idea…
Category: Applications
Tired of soft pyro that just fades out? This mini-masterclass hands you two custom Houdini microsolvers — Maximus Detailus for ultra-fine turbulence and Soot or Die for…
This one is all about speed and payoff. You take a single FX shot from empty scene to finished composite, covering destruction, cloth, smoke, and lighting without…
If your Blender physics experience is Quick Smoke plus crossed fingers, this course fixes that. You will work through rigid body, cloth, fluid, fire, and particles with…
Jesse Kaizen cuts through the theory noise and shows you how to actually light in Blender. You’ll work in both Cycles and EEVEE, learn why your renders…
Timbougami walks you through his full workflow for making anime-style characters that feel alive inside cinematic backgrounds. You start from a loose idea and end with a…
This isn’t just button-pushing in Blender. Piotr walks you through his whole environment design workflow for games and movies, and actually explains why he’s doing what he’s…
This one is all about the last 20% that makes or breaks a shot. You take a decent spline and push it through spacing, arcs, and cleanup…
Want to make hard-hitting anime-style action without paying for software? This class shows you how to pull it off with just Blender and Grease Pencil, mixing 2D…
This is a full production breakdown for ship-water interaction in Houdini. You get the whole chain – from basic FLIP setup and art-directable splashes to long-distance foam,…
Got a basemesh sitting on your drive doing nothing? This course turns it into a finished stylized skateboarder in Blender — no sculpting, no retopo. You model…
If you have ever watched a muscle sim crawl and thought there has to be a faster way, this is it. Noah walks you through a real…











