This course is all about getting your Blender characters moving. You’ll start with the basics of keyframes and the graph editor, then build up to full character…
Tag: blender
A hands-on course where you build a cinematic Batman scene from scratch in Blender. You’ll learn how to blend live footage with CG elements, create a procedural…
Step into the role of a 3D artist and build a complex, animated factory scene from scratch. This course walks you through the entire pipeline—modeling, texturing, animation,…
Build a complete, stormy forest biome from scratch using SpeedTree 10, Blender, Substance Painter, and Unreal Engine 5’s PCG system. This course skips the fluff and gets…
Build a complete stylized Japanese street scene in Blender 5 from scratch. This project-based course walks you through the entire environment pipeline, from blockout and modular modeling…
Learn the complete production pipeline for a stylized game-ready asset. Starting from a simple sketch, you’ll model, sculpt, and texture a stylized axe in Blender and Substance…
Learn the complete character modeling pipeline by building a dark warrior from concept to finished 3D asset. This 3-hour tutorial runs entirely in Blender 4.4 with the…
Build a complete character rig from scratch in Blender. This course walks you through creating a flexible armature, setting up inverse kinematics (IK), and adding squash-and-stretch controls.…
Get ready to animate! This beginner-friendly course teaches you the essentials of keyframing in Blender 4.2 LTS. You’ll learn to create believable, dynamic sequences by applying the…
This section is basically a practical face-off between product photography and Blender. Karl Taylor tackles the camera side while Ethan Davis builds matching CGI product shots, so…
Tired of jumping between countless tutorials? This course offers a complete 3D VFX workflow, all in one place, designed to take you from capturing real-world footage to…
This course is basically a straight Blender character build centered on a Neeko fan art piece, and the original project notes say the whole thing stays in…











