Level Design From the Basics to Creating a Portfolio by Bisk
Actual Duration:16h 0m
Release date:2022, August
Publisher:Coloso
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Unreal Engine 5
Course URL:https://coloso.global/en/products/gamegraphic-bisk-us
This course is a straight shot from zero to a real level design portfolio. No fluff, no theory dumps. You’ll build seven complete maps in Unreal Engine 5, starting with the absolute basics and working up to a massive open world. Bisk, a level designer with 17 years in the industry, walks you through every step so you can create playable game levels that actually impress hiring managers.
🎯 What you’ll learn
- Build seven complete maps from scratch in Unreal Engine 5
- Understand core level design principles like passages, battlefields, and player guidance
- Use Google Earth to recreate real-world locations for authentic environments
- Master Unreal Engine 5’s new features for efficient map creation
- Create a portfolio-ready 3D game demo, not just static images
- Apply dungeon-type level design and open world production techniques
✅ Requirements
- Skills: No prior experience with level design or game engines needed
- Tools: A computer capable of running Unreal Engine 5
- Hardware: Minimum 16GB RAM, dedicated GPU recommended
📝 Description
Most level design courses hand you theory and call it a day. This one doesn’t. You’re going to build seven maps, each one teaching you a different slice of the craft. Start with a medieval village to learn the fundamentals, then move through a suburban town, a junkyard shooter map, and finally a full open world. By the end, you’ll have a portfolio that shows you can handle any genre.
The course leans hard on Unreal Engine 5‘s newer features, which are still under-documented in most educational content. Bisk breaks down how to use them practically, not just what they do. You’ll learn how to speed up your workflow, avoid common pitfalls, and make maps that feel good to play, not just look good in screenshots.
What sets this apart is the focus on playable results. You’re not making pretty pictures. You’re making game levels that someone can actually walk through. That’s what studios want to see, and that’s what this course delivers.
🧑🎓 Who this course is for
- Beginners with zero experience in level design or 3D engines
- Game developers looking to add level design to their skillset
- Artists and designers who want a portfolio that stands out in job applications
- Anyone tired of theory-only courses and ready to build real, playable content
🧑🏫 About the Author
Bisk is a level designer with roughly 17 years of experience across FPS, TPS, and route shooter genres. He’s currently working as an open world level designer at Npixel on Chrono Odyssey. His resume includes stints at Krafton, Nexon Games, and Wipple Games, with credits on titles like The First Descendant, Ironsight, GunZ2, and Combat Arms. Early in his career, he found the lack of level design resources frustrating, so he started teaching public courses and writing books on the subject. That background makes him a patient, thorough instructor who knows exactly where beginners get stuck.
🏁 Final Result
- A portfolio containing seven complete, playable maps built in Unreal Engine 5
- A 3D game demo you can submit directly to job applications
- Practical knowledge of level design principles applied across multiple genres
- Confidence using Unreal Engine 5’s modern toolset for future projects
📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access
You can find the course preview in the download section below.

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