Military Boots and Backpack – 3D Model + Full Tutorial by Ahmad Oloumi
Duration:12+ hours
Actual Duration:5h 56m
Release date:2024, July
Publisher:Artstation
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Marvelous Designer, Blender, Rizom UV, ZBrush, 3Ds Max, Substance Painter, Marmoset Toolbag
Course URL:https://www.artstation.com/marketplace/p/7oKXG/military-boots-and-backpack-3d-model-full-tutorial
A full 12-hour screen-recorded tutorial that walks you through creating a game-ready military boot and backpack set. You’ll go from Marvelous Designer base meshes all the way to a polished Marmoset Toolbag render, covering modeling, retopology, UV unwrapping, texturing, and lighting.
π― What you’ll learn
- Build a high-quality base mesh in Marvelous Designer
- Retopologize and detail models in ZBrush and 3Ds Max
- Unwrap complex UDIMs in Rizom UV
- Bake and texture with Substance Painter
- Set up studio lighting and final renders in Marmoset Toolbag
β Requirements
- Skills: Basic familiarity with 3D modeling software and the game art pipeline
- Tools: 3-button mouse, drawing tablet recommended
- Hardware: Minimum 16GB RAM, dedicated GPU
π Description
This isn’t a narrated walkthroughβit’s a real-time screen recording with shortcut overlays, so you see exactly what keys are pressed and every click made. The focus is on practical, production-ready workflows.
You’ll start by blocking out the backpack in Marvelous Designer to get realistic fabric shapes. From there, it’s into Blender with HardOps and Cablerator for hard-surface detailing, then a full retopology pass in ZBrush and 3Ds Max to lock in clean quad topology. The UVs are handled in Rizom UV using a UDIM workflow, which keeps texel density consistent across the whole asset.
Texturing happens in Substance Painter, where you’ll bake high-poly details and build up materials like worn leather, canvas, and scratched metal. Finally, you’ll import everything into Marmoset Toolbag for lighting and rendering, learning how to set up a studio-style presentation that shows off the model’s best angles.
The final pack includes the complete 3D model with 4K PNG textures (16-bit), ready to drop into a game engine or portfolio.
π§βπ Who this course is for
- Intermediate 3D artists looking to improve their hard-surface and prop modeling pipeline
- Game artists who want a complete, real-time walkthrough of a military asset from start to finish
- Anyone comfortable with non-narrated tutorials who prefers watching the actual workflow over listening to explanations
π§βπ« About the Author
Ahmad Oloumi is a 3D artist specializing in game-ready hard-surface and military props. He has released multiple full-tutorial packs on Artstation covering assets like tactical vests, pilot helmets, and vehicles. His teaching style focuses on real-time screen recordings with shortcut displays, giving students a direct view of his production workflow without narration.
π Final Result
- A fully textured, game-ready military boot and backpack set with clean quad topology and UDIM UVs
- 4K PBR textures (16-bit PNG) ready for Unreal Engine, Unity, or Marmoset Toolbag
- A portfolio-ready render of the final asset with professional studio lighting

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