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Military Tactical Helmet – 3D Model+Full Tutorial by Ahmad Oloumi

Military Tactical Helmet – 3D Model+Full Tutorial by Ahmad Oloumi

Author:Ahmad Oloumi

Duration:14 hours

Release date:2024, August

Publisher:Artstation

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Marvelous Designer, Blender, Rizom UV, ZBrush, Substance Painter, Marmoset Toolbag

Course URL:https://www.artstation.com/marketplace/p/7gDbd/military-tactical-helmet-3d-model-full-tutorial

Build a game-ready military tactical helmet from scratch with 14 hours of real-time, non-narrated tutorials covering the full pipeline from Marvelous Designer to Marmoset Toolbag.

A complete 14-hour walkthrough for building a military tactical helmet, covering the entire production pipeline. You’ll start with cloth simulation in Marvelous Designer, move through hard-surface modeling and retopology in Blender, unwrap using UDIMs in Rizom UV, bake and texture in Substance Painter and ZBrush, and finish with lighting and rendering in Marmoset Toolbag. The tutorials are real-time with shortcut keys displayed, but not narrated.

🎯 What you’ll learn

  • Model a tactical helmet using a hybrid of cloth simulation and hard-surface techniques.
  • Retopologize complex fabric geometry into clean, game-ready quad topology.
  • Unwrap models using a UDIM workflow for high-resolution texture fidelity.
  • Bake high-poly details and create 4K PBR textures in Substance Painter.
  • Set up professional lighting and rendering in Marmoset Toolbag.

βœ… Requirements

  • Skills: Basic familiarity with Blender, Marvelous Designer, ZBrush, Substance Painter, and Marmoset Toolbag.
  • Tools: 3-button mouse, drawing tablet recommended for ZBrush work.
  • Hardware: Minimum 16GB RAM, dedicated GPU for Substance Painter and Marmoset Toolbag.

πŸ“ Description

This isn’t just a helmet modelβ€”it’s a full production walkthrough. Ahmad Oloumi shows you exactly how he blends Marvelous Designer cloth simulation with hard-surface modeling in Blender to create realistic fabric elements like the mask and helmet cover. The retopology is handled in Blender to keep everything game-ready with clean quad topology.

The unwrapping stage uses a UDIM workflow in Rizom UV, which gives you the texture resolution you need for a hero asset. Texturing moves into Substance Painter, where the high-poly Marvelous Designer meshes are used as bake sources for accurate fabric folds and wear. Finally, you’ll light and render the helmet in Marmoset Toolbag to get that polished, portfolio-ready look.

All tutorials are real-time with on-screen shortcut keys, so you can follow along at your own pace. The course also includes the final 3D model with 4K textures, ready to drop into your own projects.

πŸ§‘β€πŸŽ“ Who this course is for

  • Intermediate 3D artists looking to improve their hard-surface and cloth simulation workflow.
  • Game artists who want to learn a complete pipeline from Marvelous Designer to Marmoset Toolbag.
  • Anyone wanting to build a portfolio-ready military asset with professional texturing and rendering.

πŸ§‘β€πŸ« About the Author

Ahmad Oloumi is a 3D artist specializing in military hard-surface and character assets. He has released multiple tutorial packs on Artstation covering tactical gear, helmets, and props. His workflow focuses on combining cloth simulation with traditional modeling for realistic, game-ready results.

🏁 Final Result

  • A fully textured, game-ready military tactical helmet model with 4K UDIM textures.
  • A complete understanding of the pipeline from cloth simulation to final render.
  • A portfolio-ready render of the helmet in Marmoset Toolbag.
Curriculum

πŸ“‹ Course content

  1. Module 1: Modeling & Retopology (8+ hours)
    • Part 1-15: Marvelous Designer cloth simulation and Blender hard-surface modeling and retopology
  2. Module 2: Unwrapping (2 parts)
    • Rizom UV unwrapping with UDIM workflow
  3. Module 3: Texturing (4+ hours)
    • Part 1-6: High-poly baking in ZBrush and texturing in Substance Painter
  4. Module 4: Lighting & Rendering (1 part)
    • Final presentation in Marmoset Toolbag
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