This workshop walks you through a complete VFX compositing pipeline in Nuke, from raw plate to final render. Meliza Fermin, a Senior/Lead Compositor with over 20 years…
Category: Gnomon
Graham Cunningham walks you through the full pipeline of lighting and compositing a cinematic shot, from setting up OCIO for ACEScg in Maya to the final color…
Learn how to create an entire world foundation using a straightforward creative process. In this two-hour workshop, Tiago Sousa presents his full workflow, from story conception to…
This workshop shows you a practical, no-nonsense pipeline for creating FACS-based facial blendshapes using photogrammetry. Instructor Adam Spring walks through the entire process, from capturing expression scans…
Fabio M. Silva, a three-time VES Award winner, walks you through building a reactive sci-fi shield system in Unreal Engine 5. This isn’t about static materials—it’s about…
Design a near-future racing machine from scratch. Veteran concept artist Chris Beatty walks you through his entire process, from initial research and 2D sketching to final polished…
Learn how to design and deliver professional creature makeup concepts for film using Photoshop, straight from a Wētā Workshop senior concept artist. This workshop covers the entire…
This workshop is a straight-to-the-point guide for anyone who needs to crank out digital doubles for VFX without getting bogged down. Pat Imrie, a veteran asset lead,…
This workshop is all about getting your characters to move like they mean it. Erik A. Castillo breaks down the fundamentals of body mechanics in Maya, focusing…
This 3-hour workshop from concept artist Kris Turvey walks you through his complete pipeline for designing and modeling a sci-fi prop for production. You’ll start with mind-mapping…
Senior Environment Artist Josh Lynch breaks down his entire process for creating believable stone wall materials in Substance Designer. This isn’t just about clicking nodes; it’s about…
A 5-hour workshop by VFX Artist David Silberbauer that walks you through building a swamp monster entirely in Houdini. No other software needed. You’ll set up a…











