This workshop shows you a practical, no-nonsense pipeline for creating FACS-based facial blendshapes using photogrammetry. Instructor Adam Spring walks through the entire process, from capturing expression scans…
Category: Gnomon
Fabio M. Silva, a three-time VES Award winner, walks you through building a reactive sci-fi shield system in Unreal Engine 5. This isn’t about static materials—it’s about…
Design a near-future racing machine from scratch. Veteran concept artist Chris Beatty walks you through his entire process, from initial research and 2D sketching to final polished…
Learn how to design and deliver professional creature makeup concepts for film using Photoshop, straight from a Wētā Workshop senior concept artist. This workshop covers the entire…
This workshop is a straight-to-the-point guide for anyone who needs to crank out digital doubles for VFX without getting bogged down. Pat Imrie, a veteran asset lead,…
This workshop is all about getting your characters to move like they mean it. Erik A. Castillo breaks down the fundamentals of body mechanics in Maya, focusing…
This 3-hour workshop from concept artist Kris Turvey walks you through his complete pipeline for designing and modeling a sci-fi prop for production. You’ll start with mind-mapping…
Senior Environment Artist Josh Lynch breaks down his entire process for creating believable stone wall materials in Substance Designer. This isn’t just about clicking nodes; it’s about…
A 5-hour workshop by VFX Artist David Silberbauer that walks you through building a swamp monster entirely in Houdini. No other software needed. You’ll set up a…
Alexander Lee teaches a unique approach to animation: sculpting every single frame by hand in ZBrush. This 5-hour workshop covers the full pipeline, from character setup in…
Ready to level up your cinematic lighting and compositing game? This workshop dives deep into a real-world production pipeline, showing you exactly how professionals at top studios…
Want to make sure your 3D characters move like a dream? This workshop dives deep into creating super clean topology for animation, using Maya and ZBrush. You’ll…











