This course is a deep, practical dive into the how and why of making pictures that actually say something. Sterling Hundley, an award-winning illustrator and professor, breaks…
Category: Applications
This course is a straight shot into practical game lighting. Yury Vorobiev walks you through setting up lighting for a ton of different scenarios, from overcast exteriors…
This course isn’t about basic t-shirts. Dylan Kowalski shares his personal, time-tested approach to using Marvelous Designer for creating complex armor and clothing that you’d normally think…
Jump straight into game development by learning how to build and animate user interfaces. This course breaks down the workflows between common design tools and engines, giving…
What you’ll learn In Drawing Faces From Imagination, students learn how to construct believable, expressive faces without depending only on direct reference. The course is built around…
A practical, no-fluff program that teaches you the exact editing styles and client-getting frameworks used by top YouTube creators. Built for beginners, it focuses on replicating viral…
This course is a massive, hands-on guide to Blender animation and rigging. Instead of just theory, you’ll build 16 different animation projects, from simple bouncing balls to…
This course is a straight shot to building high-quality, realistic materials in Substance 3D Painter. You’ll work through three distinct projects—marble, wood, and mossy concrete—learning the specific…
Learn to sculpt a complex monster bust using ZBrush, starting from a simple DynaMesh sphere. This course focuses on practical techniques for building large forms and adding…
This course is all about ditching the default brushes and making your own. Von Glitschka walks you through every brush type in Adobe Illustrator—art, scatter, pattern, calligraphic,…
This workshop shows you a practical, no-nonsense pipeline for creating FACS-based facial blendshapes using photogrammetry. Instructor Adam Spring walks through the entire process, from capturing expression scans…
Fabio M. Silva, a three-time VES Award winner, walks you through building a reactive sci-fi shield system in Unreal Engine 5. This isn’t about static materials—it’s about…

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