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Anime FX In Houdini & Nuke by Razvan Ciobanu

Anime FX In Houdini & Nuke by Razvan Ciobanu

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Author:Razvan Ciobanu

Duration:22 Hours

Actual Duration:23h 7m

Release date:2026

Publisher:Voxyde

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Houdini, Nuke

Course URL:https://voxyde.com/workshops/anime-fx-in-houdini-nuke/

Turn any 3D render into stylized, anime-inspired cinematics using Houdini and Nuke.

This workshop teaches you how to build stylized, anime-inspired visual effects from scratch using Houdini and Nuke. Instead of chasing photorealism, you’ll focus on cel-shading, procedural outlines, and non-photorealistic rendering to create FX that look like they belong in a Japanese animated feature. It’s a practical, production-focused approach to a style that’s hard to nail without the right pipeline.

🎯 What you’ll learn

  • Build procedural energy strands and auras in Houdini
  • Create cel-shaded characters and stylized particle FX
  • Composite AOVs and integrate FX in Nuke
  • Design impact frames and polish final shots

βœ… Requirements

  • Skills: Basic understanding of Houdini and Nuke UI, familiarity with 3D space
  • Tools: 3-button mouse, drawing tablet recommended for art direction
  • Hardware: Minimum 16GB RAM, dedicated GPU (NVIDIA GTX 1060 or equivalent)

πŸ“ Description

This isn’t a generic VFX course. It’s a focused deep dive into stylized, non-photorealistic rendering using Houdini and Nuke. Razvan Ciobanu walks you through the exact pipeline he uses to create anime-inspired FX for major game cinematics and commercials.

The workshop starts with the fundamentals: cel-shading, outline techniques, and the theory behind stylized FX. You won’t just copy stepsβ€”you’ll understand why each technique works. From there, you move into building procedural energy strands, auras, and particle systems in Houdini. Every setup is designed to be flexible and art-directable, so you can iterate fast without breaking your scene.

On the Nuke side, you’ll learn how to bring everything together. Slap comps, AOV integration, glow passes, and impact frame design are all covered. The goal is a clean, production-ready composite that looks like a single animated frame, not a layered render.

By the end, you’ll have two complete shots: a powerup charge sequence and a dragon attack. Both are portfolio-ready and demonstrate a style that’s in high demand but rarely taught in depth.

πŸ§‘β€πŸŽ“ Who this course is for

  • VFX artists looking to break into stylized and anime-inspired work
  • Houdini users who want to expand into non-photorealistic rendering
  • Compositors who want to learn how to handle cel-shaded and stylized passes in Nuke

πŸ§‘β€πŸ« About the Author

Razvan Ciobanu is a VFX artist with over a decade of industry experience. He’s worked on projects for League of Legends, VALORANT, PUMA, and Final Fantasy. His focus is on high-end visual effects and helping artists build the technical and creative skills needed for real production environments.

🏁 Final Result

  • A complete powerup charge sequence with energy strands, auras, and particle FX
  • A dragon attack shot with smoke, particles, and sword FX
  • Both shots are fully composited in Nuke and ready for your reel
Curriculum

πŸ“‹ Course content

  1. Module 05:  Powerup Charge – Houdini
    • Energy Strand Setup
    • Point Animation & Motion
    • Fading, Offsets & Lifetime
    • Orientation, Scale & UVs
    • Secondary Strands & Push Forces
    • Wind Effects
    • Aura Smoke & Particles
    • Pull & Explosion Particles
    • Character Rendering
    • Aura & Particle Rendering
  2. Module 06:  Powerup Charge – Nuke
    • Slap Comp & Sky Integration
    • Energy Strands
    • Character Compositing
    • Outlines, Masks & Glow
    • Wind FX
    • Aura FX Layers
    • Particle Integration
    • Impact Frame Design
    • Final Polish & Conclusion
  3. Module 07:  Dragon Attack – Houdini
    • Project & Scene Setup
    • Dragon Start FX Workflow
    • Velocity Fields & POP Simulation
    • Smoke Sources & Refinement
    • Dragon Head Smoke & Particles
    • Sword FX Creation
    • Dragon End Simulation
    • Particle Refinement & Meshing
    • Solaris Lighting & Rendering
    • Final Dragon & Sword Composites
Watch online or Download for Free
Anime FX In Houdini & Nuke by Razvan Ciobanu
NAME
SIZEDURATION
00 Anime FX-Fundamentals Anime Special Effects – Basics
232.3 MB2h 35m
02 Running FX
240.5 MB2h 20m

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