Anime FX In Houdini & Nuke by Razvan Ciobanu
Duration:22 Hours
Actual Duration:23h 7m
Release date:2026
Publisher:Voxyde
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Houdini, Nuke
Course URL:https://voxyde.com/workshops/anime-fx-in-houdini-nuke/
This workshop teaches you how to build stylized, anime-inspired visual effects from scratch using Houdini and Nuke. Instead of chasing photorealism, you’ll focus on cel-shading, procedural outlines, and non-photorealistic rendering to create FX that look like they belong in a Japanese animated feature. It’s a practical, production-focused approach to a style that’s hard to nail without the right pipeline.
π― What you’ll learn
- Build procedural energy strands and auras in Houdini
- Create cel-shaded characters and stylized particle FX
- Composite AOVs and integrate FX in Nuke
- Design impact frames and polish final shots
β Requirements
- Skills: Basic understanding of Houdini and Nuke UI, familiarity with 3D space
- Tools: 3-button mouse, drawing tablet recommended for art direction
- Hardware: Minimum 16GB RAM, dedicated GPU (NVIDIA GTX 1060 or equivalent)
π Description
This isn’t a generic VFX course. It’s a focused deep dive into stylized, non-photorealistic rendering using Houdini and Nuke. Razvan Ciobanu walks you through the exact pipeline he uses to create anime-inspired FX for major game cinematics and commercials.
The workshop starts with the fundamentals: cel-shading, outline techniques, and the theory behind stylized FX. You won’t just copy stepsβyou’ll understand why each technique works. From there, you move into building procedural energy strands, auras, and particle systems in Houdini. Every setup is designed to be flexible and art-directable, so you can iterate fast without breaking your scene.
On the Nuke side, you’ll learn how to bring everything together. Slap comps, AOV integration, glow passes, and impact frame design are all covered. The goal is a clean, production-ready composite that looks like a single animated frame, not a layered render.
By the end, you’ll have two complete shots: a powerup charge sequence and a dragon attack. Both are portfolio-ready and demonstrate a style that’s in high demand but rarely taught in depth.
π§βπ Who this course is for
- VFX artists looking to break into stylized and anime-inspired work
- Houdini users who want to expand into non-photorealistic rendering
- Compositors who want to learn how to handle cel-shaded and stylized passes in Nuke
π§βπ« About the Author
Razvan Ciobanu is a VFX artist with over a decade of industry experience. He’s worked on projects for League of Legends, VALORANT, PUMA, and Final Fantasy. His focus is on high-end visual effects and helping artists build the technical and creative skills needed for real production environments.
π Final Result
- A complete powerup charge sequence with energy strands, auras, and particle FX
- A dragon attack shot with smoke, particles, and sword FX
- Both shots are fully composited in Nuke and ready for your reel

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