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Complete Resident Evil Game Development in Unreal Engine 5 by Jan Benkwtiz

Complete Resident Evil Game Development in Unreal Engine 5 by Jan Benkwtiz

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Author:Jan Benkwtiz

Duration:32.5 hours

Actual Duration:32h 37m

Release date:2026

Publisher:Udemy

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Unreal Engine 5, Blender

Course URL:https://www.udemy.com/course/complete-classic-resident-evil-game-development-in-ue5/

Build a complete Resident Evil-style survival horror game in Unreal Engine 5, from inventory systems to enemy AI.

This course walks you through building a full Resident Evil-style survival horror game in Unreal Engine 5. You’ll set up fixed camera systems, implement a full inventory with stacking and item use, build shooting and reload mechanics for multiple weapons, and create enemy AI that chases and damages the player. Along the way you’ll model and texture your own save-room assets in Blender, set up level transitions, and even add a puzzle. By the end, you’ll have a playable game prototype that feels like the classics.

🎯 What you’ll learn

  • Create a complete Animation Blueprint for your character
  • Implement fixed camera system that follows the player
  • Build a full inventory and storage system with item stacking
  • Develop shooting, reload, and melee combat with line trace
  • Set up Enemy AI with bite attacks, damage, and death
  • Create level transitions and save game progress with a typewriter

βœ… Requirements

  • Skills: Basic knowledge of Unreal Engine 5 interface and how to import textures and FBX models.
  • Tools: 3-button mouse, keyboard.
  • Hardware: PC with at least 16GB RAM and a dedicated GPU (NVIDIA GTX 1060 or better recommended).

πŸ“ Description

This course doesn’t waste time on theory – you jump straight into building a complete survival horror game. Every lecture is a hands-on walkthrough where you write Blueprint scripts, set up Animation Blueprints, and tweak game logic yourself.

You’ll start by replicating the classic fixed-camera look that made Resident Evil iconic. Then move into the core systems: a grid-based inventory with stacking, a storage box that persists between levels, and a weapon system that supports pistols, revolvers, and shotguns. Each weapon has its own reload animation using Layered Blend per Bone. The enemy AI is driven by simple behavior trees – zombies detect the player, bite, and react to damage. You’ll also build a healing system, a puzzle to open a lock with a code, and a save system that uses a typewriter and a Game Instance.

The final chunk of the course shifts to Blender, where you model and texture a save room locker, storage, and floor tiles. Then you bring those assets into UE5 and build the level. It’s a complete pipeline from asset creation to gameplay integration.

πŸ§‘β€πŸŽ“ Who this course is for

  • Developers who are new to Unreal Engine 5 and want to build a complete game from scratch.
  • Fans of survival horror games who want to recreate the classic Resident Evil feel using Blueprints.
  • 3D artists looking to learn game development and bring their Blender assets to life in UE5.

πŸ§‘β€πŸ« About the Author

Jan Benkwtiz is a game development instructor with over 13 courses and more than 2,800 students on Udemy. He’s active on YouTube where he shares free tutorials on Blender and Unreal Engine 5. His teaching focuses on bridging the gap between 3D modeling and interactive game mechanics – showing artists how to turn static assets into functional game elements. With a 4.3 instructor rating, he’s known for clear, step-by-step guidance.

🏁 Final Result

  • A fully playable Resident Evil-style horror game prototype with fixed cameras, inventory, weapons, enemies, save system, and a puzzle.
  • Portfolio-ready project demonstrating key survival horror mechanics built entirely in Unreal Engine 5.
Curriculum

πŸ“‹ Course content

  1. Module 1: Project Setup and Basic Systems
    • Introduction2:13
    • Export and Import Assets into your Project and how to use them14:35
    • Setting up Project and Basic Movement24:30
    • Setting Up Camera System16:16
  2. Module 2: Inventory and Items
    • Create Inventory and Pick Up Items50:19
    • Stack Items in Inventory27:28
    • Pick Up Items and Max Item Slots18:47
  3. Module 3: Weapons, Shooting, and Reload
    • Equip Pistol and set up Aim30:50
    • Shooting with Line Trace36:20
    • Reload System1:17:21
    • Shotgun and new Equip Function1:11:56
  4. Module 4: Combat and Enemies
    • Set Up Zombie BP and Animation BP16:19
    • Zombie Biting Player25:53
    • Damage Zombie and Kill36:12
  5. Module 5: Advanced Systems
    • Full Storage System1:48:15
    • Level Transition and Save Progress with Game Instance1:20:52
    • Model and Texture a Locker for Save Room1:38:01
  6. Module 6: Polishing and Puzzles
    • Interact with Typewriter and Setting Up Save Game52:33
    • Solving a Puzzle – Open Lock with Code1:03:34
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Complete Resident Evil Game Development in Unreal Engine 5 by Jan Benkwtiz
NAME
SIZEDURATION
01 – Introduction
3.3 GB32h 37m
RE_Course
100.5 KB0m
Content
100.5 KB0m
Videos
100.5 KB0m
Caution
39.1 KB0m
Critical
27.9 KB0m
Fine
33.6 KB0m
012 Reload System
119.6 MB1h 17m

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