This course teaches you how to build production-ready character rigs for Unreal Engine and Unity using Advanced Skeleton for Autodesk Maya. You’ll go from a blank mesh…
Category: Maya
The second part of a series focused on texturing a complete sci-fi environment. Alexandre Huyaux walks you through his entire process, from setting up ACES color management…
Alexander Lee teaches a unique approach to animation: sculpting every single frame by hand in ZBrush. This 5-hour workshop covers the full pipeline, from character setup in…
This course walks you through the entire pipeline for making clothing that actually fits the MetaHuman parametric body system in Unreal Engine 5.6. The goal is a…
This project-based course walks you through a complete VFX shot from start to finish. You’ll follow along as a team of specialists handles camera tracking, photogrammetry, HDRI…
This workshop is for artists who want to tackle procedural rigging in Houdini but never had a cool project to push them. ILM artist Mizuki Yamada walks…
This course teaches you how to build a fully procedural quadruped rig in Houdini 21, starting from real horse anatomy and ending with a production-ready system you…
Ready to make your 3D characters’ hair look absolutely real? This tutorial dives deep into Maya’s XGen tool, showing you exactly how to craft stunning, lifelike hair.…
Ready to create incredibly realistic feathers for your characters? This course dives deep into the Yeti grooming tool within Maya, showing you Sadegh Zafarian’s personal workflow for…
Ready to stop doing repetitive tasks manually in Maya? This workshop dives into MEL scripting and Expressions, showing you how to automate your rigging pipeline and build…
Ready to build character rigs that look and move like the real deal? This workshop dives deep into creating production-ready, hyper-realistic character and facial rigs. You’ll learn…
Ready to level up your hard surface modeling game? This bundle is your ticket to mastering over 50 essential techniques, all demonstrated step-by-step in Blender. Whether you’re…
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