This 8-week course is all about bridging the gap between cartoony stylization and comic-book realism. You’ll start by picking a favorite 2D concept and then build it…
Category: Maya
This course is about bridging the gap between knowing how to model and actually working in a studio. You’ll learn the specific expectations, techniques, and workflows that…
This course is built for artists who want to break into concept art and matte painting for film. It skips the fluff and focuses on the practical…
This course walks you through texturing two completely different asset types in Mari: a hard-surface sci-fi robot and an organic creature. You’ll learn the full production pipeline,…
This course isn’t about basic t-shirts. Dylan Kowalski shares his personal, time-tested approach to using Marvelous Designer for creating complex armor and clothing that you’d normally think…
This course is a straight shot to building high-quality, realistic materials in Substance 3D Painter. You’ll work through three distinct projects—marble, wood, and mossy concrete—learning the specific…
This workshop shows you a practical, no-nonsense pipeline for creating FACS-based facial blendshapes using photogrammetry. Instructor Adam Spring walks through the entire process, from capturing expression scans…
This workshop is a straight-to-the-point guide for anyone who needs to crank out digital doubles for VFX without getting bogged down. Pat Imrie, a veteran asset lead,…
This workshop is all about getting your characters to move like they mean it. Erik A. Castillo breaks down the fundamentals of body mechanics in Maya, focusing…
This 3-hour workshop from concept artist Kris Turvey walks you through his complete pipeline for designing and modeling a sci-fi prop for production. You’ll start with mind-mapping…
This course breaks down how visual effects actually work in big-budget cinema. Carolina Jiménez García, a layout artist who’s worked on The Hobbit and Star Trek Beyond,…
Simon Barle, a foliage artist who worked on Star Wars Battlefront and Battlefield V, walks you through his entire AAA workflow for creating a game-ready tree. This…











