This tutorial walks you through a complete environment sculpting workflow for games. Over nearly 4 hours, you’ll build a detailed scene from start to finish, picking up…
Category: Environment Sculpting
ZBrush can be a valuable tool for quickly and accurately building out an environment base for 2D environment concept art. In this series, Stéphane Wootha Richard covers…
This lecture will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off, he will cover basic concepts of asset building including…


