Intro Animation Beginners Guide To Realistic 3D Animation by Kamran Bashir
Duration:2 hours on-demand video
Release date:2026, June 6
Publisher:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Autodesk Maya
Course URL:https://www.udemy.com/course/intro-animation-beginners-guide-to-realistic-3d-animation
This course is a straight-up, no-nonsense intro to 3D animation. If you’ve ever wanted to understand how characters actually move in games and films, this is your starting point. You’ll learn the fundamental principles—timing, spacing, anticipation—by doing practical exercises in Autodesk Maya, building from a simple bouncing ball all the way up to a full body walk cycle.
🎯 What you’ll learn
- Understand the fundamental principles of 3D animation.
- Create smooth and believable animations using keyframes.
- Animate simple objects and characters from start to finish.
- Use industry-standard animation workflows.
✅ Requirements
- Skills: No prior animation experience required.
- Hardware: A PC or laptop capable of running 3D software.
📝 Description
This isn’t a theory-heavy lecture. It’s a hands-on course where you’ll be animating from the very first lesson. You’ll start by getting comfortable with Maya’s interface and keyframe tools, then immediately jump into classic animation exercises.
The curriculum is built around the core principles that every animator needs to know. You’ll learn why a bouncing ball needs squash and stretch, how to create anticipation in a flour sack jump, and the mechanics behind a convincing walk cycle. The instructor, Kamran Bashir, breaks down each concept into simple, repeatable steps, focusing on the practical workflow used in professional game studios.
By the end, you won’t just know the theory—you’ll have a portfolio of finished animations that demonstrate your understanding of timing, spacing, and body mechanics. It’s a solid, practical foundation for anyone serious about getting into the animation industry.
🧑🎓 Who this course is for
- Complete beginners interested in 3D animation.
- Students exploring animation as a career.
- Anyone interested in learning how animated movies and games are created.
🧑🏫 About the Author
Kamran Bashir is a professional 3D Animator with over 4 years of experience in the game industry. He has worked on animation projects for international studios, creating character animations, gameplay animations, and cinematic sequences. His expertise includes Autodesk Maya, walk cycles, body mechanics, and animation principles. He focuses on breaking down complex concepts into simple, practical lessons that students can easily follow.
🏁 Final Result
- A series of completed animation exercises, including a bouncing ball, a flour sack jump, and a full body walk cycle.

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