Cyberpunk Jacket V – Tutorial (Full Pipeline) + 3D Model by Vadim Meshcherekov
Duration:10+ hours
Release date:2024
Publisher:Artstation
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Marvelous Designer, Clo3D, ZBrush, Maya, Marmoset Toolbag 4, Substance Painter
Course URL:https://www.artstation.com/marketplace/p/5VkYX/cyberpunk-jacket-v-tutorial-full-pipeline-3d-model
This is a full-pipeline breakdown of a cyberpunk jacket, built for artists who want to see the entire process from scratch. You get over 10 hours of video, but there’s no voiceover—just clean, on-screen text that walks you through every step. The course covers modeling, sculpting, UV mapping, baking, texturing, and rendering, and it comes with the complete 3D model files so you can inspect the final result up close.
🎯 What you’ll learn
- Build a complex garment from blockout to final render using Marvelous Designer and Clo3D
- Sculpt high-frequency detail and fabric folds in ZBrush
- Create game-ready topology with clean quads and proper edge flow
- Set up UVs and bake high-poly details to a low-poly mesh
- Texture a full 4K material set in Substance Painter
- Render a portfolio-ready presentation in Marmoset Toolbag 4
✅ Requirements
- Skills: Basic understanding of 3D modeling and the ability to navigate ZBrush, Maya, and Substance Painter interfaces
- Tools: A three-button mouse with a scroll wheel; a drawing tablet is strongly recommended for sculpting work
- Hardware: A dedicated GPU with at least 4GB VRAM; 16GB RAM minimum for smooth viewport performance
📝 Description
This tutorial is built around a simple idea: show the entire pipeline without wasting time on fluff. The author works through the jacket in eight clear chapters, starting with a blockout in Marvelous Designer and ending with a polished render in Marmoset Toolbag 4. Since there’s no voiceover, the pace is fast—you can scrub through, pause, and follow along at your own speed without missing a beat.
The real value here is seeing how a garment actually comes together. You’ll watch the jacket move from 2D pattern simulation to a sculpted high-poly, then down to a clean, game-ready base mesh. The project files are included, so you can open the ZBrush and Substance Painter scenes and reverse-engineer every decision. The final sits at 45,165 verts and 86,955 tris—a solid reference point for what a production-ready prop should look like.
The text-based format is a deliberate choice. It keeps the focus on the work itself, not on someone talking over it. If you prefer visual learning and want to see the exact settings and brush strokes on screen, this approach works really well. The author also includes fix files in the release notes, so you’re getting a cleaned-up, final version of the tutorial.
🧑🎓 Who this course is for
- Intermediate 3D artists who want to see a complete garment pipeline from start to finish
- Modelers looking to add Marvelous Designer to their workflow for cloth simulation
- Game artists who need a reference for clean quad topology and efficient UV layouts
- Anyone who prefers text-based tutorials over voiceover commentary
🧑🏫 About the Author
Vadim Meshcherekov is a 3D artist specializing in hard surface and sci-fi props. His work focuses on game-ready assets with clean topology and efficient pipelines. This tutorial reflects his practical approach: no unnecessary theory, just the steps needed to get a production-quality result.
🏁 Final Result
- A fully textured, game-ready cyberpunk jacket model with 4K textures
- A complete Marmoset Toolbag scene with lighting and camera setup for presentation
- All source project files, including Marvelous Designer, ZBrush, Maya, and Substance Painter scenes, so you can study every stage of the build

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