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Storytelling with Environments – from Brainstorming to Rendering by Luhan Wang 2

Storytelling with Environments – from Brainstorming to Rendering by Luhan Wang 2

Author:Luhan Wang 2

Duration:8 hours 13 minutes

Actual Duration:8h 53m

Release date:2024

Publisher:Coloso

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Adobe Photoshop

Course URL:https://coloso.global/en/products/illustrator-luhanwang2-us

Learn to build narrative-driven environment illustrations from the first sketch to the final render with industry pro Luhan Wang.

This course is a full walkthrough of narrative environment design, from a blank canvas to a finished, portfolio-ready illustration. Luhan Wang breaks down his entire workflow into digestible steps, showing you how to brainstorm ideas, build solid linework, and finish with mood-driven color and light. It’s not about filling space with random details—it’s about making every element tell part of the story.

🎯 What you’ll learn

  • Brainstorming and developing a narrative concept for an environment
  • Creating mood boards and gathering effective references
  • Applying perspective, composition, and structure fundamentals
  • Using linework to establish shapes, volumes, and line quality
  • Building a scene through thumbnailing and rough passes
  • Using color, lighting, and values to support storytelling and mood
  • Rendering and texturing a final, polished environment illustration

✅ Requirements

  • Skills: Basic understanding of drawing and illustration concepts
  • Tools: Adobe Photoshop CC, drawing tablet
  • Hardware: Computer capable of running Adobe Photoshop CC smoothly

📝 Description

Luhan Wang treats environment design like planning a vacation. The final destination is important, but the itinerary, the packing, and the journey itself matter just as much. This course covers the entire trip—from the initial brainstorming phase to the fully rendered artwork. You’ll learn how to develop a story-driven concept, ground it with solid perspective and linework, and bring it to life with thoughtful color and lighting choices.

The curriculum is structured around a single, cohesive project. You’ll follow Luhan’s process as he builds a detailed scene, explaining his decisions at every stage. He focuses on the “why” behind each step, not just the “how.” This helps you understand the reasoning behind composition, color temperature, and detail placement, so you can apply these principles to your own work. The goal is to give you a repeatable workflow, not just a one-off tutorial.

Luhan’s approach is practical and grounded. He shares industry insights on storytelling through visual details, using references effectively, and avoiding common pitfalls like overcrowding a scene. By the end, you’ll have a completed environment illustration and a clear understanding of how to approach your next project with confidence.

🧑‍🎓 Who this course is for

  • Beginners to background illustration who want to learn a complete workflow from the ground up
  • Intermediate artists looking to develop a personal style and finish a polished, detailed piece
  • Any artist who wants to improve their environment illustrations with stronger storytelling and narrative depth

🧑‍🏫 About the Author

Luhan Wang is a visual development and concept artist currently working at Eidos Montréal. Before moving into the video game industry, he worked on animated shows for studios like Nickelodeon, Dreamworks, and Netflix. His credits include Layout Artist for Dr. Seuss – Green Eggs and Ham Season 2 and Angry Birds – Summer Madness. He was also a 2022 Ottawa International Animation Festival nominee. His experience across both animation and games gives him a unique perspective on creating environments that serve a story.

🏁 Final Result

  • A completed, narrative-driven environment illustration ready for your portfolio
  • A solid understanding of a full environment design workflow, from brainstorming to final rendering
  • A personal process for integrating storytelling, linework, and color into your future projects
Curriculum

📋 Course content

  1. Section 01: OT
    • Life is too Hard so Let’s Go on Vacation, but First, Coffee! (Introducing your instructor, What you will learn, Helpful websites and software programs)
  2. Section 02: The Basics
    • Where do We Want to Go: Brainstorming an idea (Storytelling, Subject, mood, vibe, emotion, Believability)
    • Listing Out our Potential Destinations: Research (Research process and tools, Mood board)
    • What are Our Travel Priorities: The Fundamentals (Quick look at perspective and composition, Putting these two elements to use)
    • Deciding on our Location: Thumbnailing (Thumbnailing/Quick sketches)
  3. Section 03: Setting up the Scene
    • Creating our Itinerary: Rough Pass (Establishing the perspective and horizon line, Setting the scale, Framing the subject, Putting down the basic shapes Using reference)
    • Reading Through Travel Blogs: Spicing Up the Rough Pass (Playing with levels, Creating depth, Maintaining scale)
    • Picking Must-See Attractions: Structure (Quick look at structure, How to ground our actors)
    • Locking-In our Base Schedule: Clean Lines (Purpose of lines, Line quality, Line weight)
  4. Section 04: Putting Down the Lines
    • Picking out Additional Pit Stops: Second Pass (Secondary storytelling, Placing objects in interesting ways, Leading the eye, Using reference)
    • Feeling Adventurous: Diversifying the Scene (Playing with scale, Adding organic shapes, Diversifying the patterns)
    • Figuring out the Schedules and Commute System: Final details (Balancing the space, Avoid overcrowding, Breathing room, Purpose vs Overflow, Using reference)
    • Buying the Plane Ticket and Booking our Hotels: Final Touch (Final details, Texture, Clarity of subject)
  5. Section 05: The Coloring Process
    • Packing our Suitcase: Prepping for Colors (Lines vs Lineless, Coloring tools, Coloring process breakdown)
    • Scrolling on our Phone, too Excited to Sleep: Research (Storytelling through colors and light, Mood, Purpose, Film references, Photography references, Tools)
    • Waiting Line for the Gruesome Security Check: Values (Composition, Silouhette, Depth and atmospheric perspective)
    • Finally Boarding the Plane: Base Colors (Base color, Local colors, Structure)
    • The Two Must-Do’s on the Plane, Eating and Sleeping: Light and Shadow (Time of day and mood, Use of reference, Color temperature, Composition)
  6. Section 06: Closing the Scene
    • Adjusting our Uncomfortably Narrow Seat: Final Lighting Pass (Refining the silouhettes, Reflected/Bounce light, Pushing depth)
    • Buckling our Seatbelt, the Plane is Landing: Finishing the Scene Up (Texture, Final touch-ups)
    • We Have Arrived at Our Destination! Time to Enjoy our Vacation! (Environment creation process review, Conclusion)

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Storytelling with Environments – from Brainstorming to Rendering by Luhan Wang 2
NAME
SIZEDURATION
ch00_illustrator_luhan
35.5 MB5m
Section 02 – The Basics
2.8 MB5m
Section 03 – Setting up the Scene
0 B
Section 04 – Putting Down the Lines
0 B
Section 05 – The Coloring Process
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