Want to make sure your 3D characters move like a dream? This workshop dives deep into creating super clean topology for animation, using Maya and ZBrush. You’ll…
Tag: zbrush
Ready to give your 3D characters that awesome hand-painted, sketch-like vibe? This course is your ticket to mastering that unique aesthetic, whether you’re already a 3D pro…
Ready to dive into the world of ZBrush? This workshop is your ticket to becoming proficient with one of the industry’s most powerful sculpting tools. Whether you’re…
This course is your ticket to crafting a captivating stylized European city scene, all within the powerful Unreal Engine. You’ll go from concept to a polished environment,…
Ready to take your character modeling to the next level? This course dives deep into the intricacies of male and female anatomy using ZBrush. Forget generic models;…
This lecture dives into the complete workflow for creating high-quality 3D characters, perfect for those looking to elevate their portfolio and skills. It covers everything from initial…
This workshop dives into the full process of creating a 3D character, taking you from a 2D concept all the way to a final render. Antonio Mossucca,…
This workshop dives into creating efficient, procedural workflows for game environments, leveraging Houdini, ZBrush, and Unreal Engine. You’ll learn to build high-quality assets and entire environments with…
This workshop dives into creating advanced facial blendshape networks, the kind used in top-tier game cinematics and animated films. You’ll learn Adam Spring’s exact methods for building…
Ready to craft awesome-looking stylized props for your characters or game projects? This course breaks down the entire process, showing you exactly how a pro character artist…
Ready to create creatures that look like they walked right off a blockbuster movie set? This workshop dives deep into the professional pipeline for creature texturing and…
Ready to craft awesome stylized 3D characters for games? This course walks you through the entire process, covering everything from sculpting your high-poly model to getting that…











