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Character Class – AAA 3D Character Art for Games Course by J Hill

Character Class – AAA 3D Character Art for Games Course by J Hill

Author:J Hill

Duration:self-paced

Actual Duration:54h 39m

Release date:2024

Publisher:Character Class

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:ZBrush, Maya, Substance Painter, Unreal Engine

Course URL:https://www.characterclass.com/

A complete 9-module roadmap for creating game-ready characters, built from over a decade of AAA experience.

Follow J Hill through a full character pipeline, from choosing your concept to final presentation. You’ll learn the techniques used in AAA studios to sculpt, retopo, texture, light, pose, and render a character ready for your portfolio. You’ll finish with a complete, professional-quality piece and the skills to do it again.

🎯 What you’ll learn

  • Build a complete, professional-quality sculpt ready for the next stage.
  • Master a proven workflow for believable, production-ready hair.
  • Render your character like a pro using real-time, cinematic techniques.
  • Finish with a portfolio-ready presentation that captures attention instantly.

βœ… Requirements

  • Skills: Basic understanding of 3D space and familiarity with a 3D application’s UI.
  • Tools: A 3-button mouse and a drawing tablet are strongly recommended.
  • Hardware: A computer capable of running ZBrush, Maya, Substance Painter, and Unreal Engine (minimum 16GB RAM, dedicated GPU).

πŸ“ Description

This isn’t just a series of tutorials. It’s a structured, 9-module roadmap built from over a decade of AAA experience. J Hill has learned what it actually takes to create a professional, studio-ready portfolio piece that stands out. Whether you’re polishing your first character or refining your workflow for your next big role, this course is designed to help you get there faster with structure, accountability, and feedback every step of the way.

The course covers the entire pipeline. You’ll start by building solid foundations and planning your project with purpose. Then you’ll move into ZBrush for high-detail sculpting, focusing on believable materials and facial anatomy. After that, you’ll optimize your mesh for games using Maya’s retopology tools, then texture it with story in Substance Painter. The final modules cover creating game-ready hair, setting up cinematic renders in Unreal Engine, and presenting your work like a pro on ArtStation.

You get more than just videos. Every step of the way, you’ll have access to the same project files J uses in the lessons. That means sculpts, UVs, Substance files, and Unreal Engine projects so you can follow along and reverse engineer real work. You also get access to a private Discord community full of supportive artists, plus weekly feedback sessions and live Q&As with J and his team. There are even bonus interviews with industry experts from studios like Naughty Dog, Sony Santa Monica, and Epic Games.

πŸ§‘β€πŸŽ“ Who this course is for

  • Intermediate character artists looking to level up their skills and build a professional portfolio.
  • Self-taught artists who want to close knowledge gaps and learn a structured, industry-proven pipeline.
  • Anyone serious about breaking into the game industry as a character artist.

πŸ§‘β€πŸ« About the Author

J Hill is a veteran character artist with over 15 years of experience in the game industry. He has worked on major titles like APEX Legends, Titanfall 2, Evolve, and Back 4 Blood. His work has opened doors to top game studios, and he now runs Character Class, a platform that has helped over 900 students worldwide create portfolio-ready work. He is known for his clear, structured teaching style and his commitment to building a supportive community around his courses.

🏁 Final Result

  • A complete, game-ready character model fully textured, posed, and rendered in Unreal Engine.
  • A professional portfolio piece that demonstrates your ability to execute a full AAA character pipeline.
  • The confidence and skills to create your next character from scratch.
Curriculum

πŸ“‹ Course content

  1. Module 1:  Build Solid Foundations
    • Professional software setup
    • Clean, efficient modeling
    • Building and customizing basemeshes
  2. Module 2:  Plan With Purpose
    • Picking the right concept
    • Building reference libraries
    • Blocking out early shapes
  3. Module 3:  Sculpt With Confidence
    • Sculpting believable materials
    • Balancing detail and form
    • ZBrush and Maya workflows
  4. Module 4:  Craft Realistic Faces
    • Facial structure and anatomy
    • Reference-based sculpting
    • Adding life and emotion
  5. Module 5:  Optimize for Games
    • Retopology workflows
    • Quad Draw tools
    • UV mapping best practices
  6. Module 6:  Texture With Story
    • Baking high-poly details
    • Texturing skin and fabric
    • Adding realism and wear
  7. Module 7:  Create Game-Ready Hair
    • Hair-card creation and layering
    • Grooming and cleanup
    • Rendering hair in Unreal
  8. Module 8:  Render in Unreal
    • Exporting and importing assets
    • Lighting and materials setup
    • Eye and reflection rendering
  9. Module 9:  Present Your Work
    • Dynamic posing techniques
    • Path-traced rendering
    • Publishing to ArtStation

πŸ“’ Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Character Class – AAA 3D Character Art for Games Course by J Hill
NAME
SIZEDURATION
01-Introduction
62.4 MB3m
02-Tools & Techniques
192.2 MB10m
01-Software
192.2 MB10m
03-Planning Your Project
482.6 MB46m
04-High Poly Modeling
129.9 MB47m
05-The Head
266.1 MB26m
01-The Face
266.1 MB26m
06-The Real-Time Model
382.3 MB35m
07-Texturing
550.4 MB1h 0m
08-Unreal Engine
355.6 MB28m
09-Polish & Presentation
535.5 MB46m
10-Publishing
302.7 MB25m
Group Reviews
152.6 MB2h 9m
Group Review 1
152.6 MB2h 9m
Guest Speakers
175.4 MB1h 50m
Q&As
237.4 MB1h 10m
Week 1 Q&A
237.4 MB1h 10m

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