Push Redshift to full capacity: Tendril senior 3D artist Yeseong Kim takes you from standard materials, scattering and utility/volume shaders through tool-independent lighting theory to three finished…
Tag: houdini
This one is all about finishing shots. You start with an empty scene and end with a cinematic creature shot built in Houdini, put together in Solaris,…
This one is for Houdini users who know the UI but want procedural to finally click. You will build a full neuron nerve-cell system with HoudiniFX, procedural…
Tired of Vellum sims that fall apart for no reason? In this Houdini course you build a small FX shot from scratch – a deforming wire with…
This is Houdini for mograph, not for big explosions. You will build real client-style shots from start to finish — procedural tools, controlled sims, and clean animation…
If you already know Blender and Houdini still feels intimidating, this course fixes that. You learn the UI, nodes, and sim basics by actually making stuff –…
Stop watching partial breakdowns that leave you hanging. This course takes you from an empty scene to two finished, portfolio-ready water shots with Houdini, Unreal Engine, and…
Zero to working sims in Houdini. You start with navigation and contexts, then build full scenes and move straight into Pyro, particles, RBD, Vellum, and FLIP fluids…
You already built a KineFX rig — now make it usable. This course takes a basic humanoid rig and turns it into a clean, single-node HDA with…
This one is all about doing FLIP for real. You take a breach shot in Houdini from the first brief all the way to final composite, with…
Want to blow up a truck and make it hold up on a big screen? In this 5-hour workshop, Massimo breaks down his Mad Max-style War Rig…
Your renders look fine, but not finished. This workshop is about fixing exactly that — using Solaris, Karma, and smart comp to get that final 10% that…










