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Mad Max War Rig Explosion by Massimo

Mad Max War Rig Explosion by Massimo

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Author:Massimo

Duration:5hr

Actual Duration:1h 13m

Release date:2024, November

Publisher:DoubleJump Academy

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Houdini, Nuke

Course URL:https://www.doublejumpacademy.com/workshops/mad-max-war-rig-explosion

Blow up a War Rig Mad Max-style and learn how to sell large-scale explosions for real production shots.

Want to blow up a truck and make it hold up on a big screen? In this 5-hour workshop, Massimo breaks down his Mad Max-style War Rig explosion, from sim setup to final comp. You’ll work with Houdini Pyro, rigid debris, and Nuke to get that dirty, heavy, believable look.

🎯 What you’ll learn

  • Prep a War Rig asset for destruction and explosion work
  • Build a large-scale fireball with Houdini Pyro, smoke, and fuel controls
  • Add secondary debris, sparks, and shockwave elements for scale
  • Light and render explosion passes for compositing
  • Comp everything in Nuke for a gritty, cinematic finish

✅ Requirements

  • Skills: Basic understanding of Houdini interface and SOPs, basic knowledge of rendering and compositing workflow
  • Tools: Houdini (Apprentice, Education or FX license), Nuke for compositing
  • Hardware: Minimum 16GB RAM, dedicated GPU, fast SSD for caching simulations recommended

📝 Description

This isn’t a button-press tutorial. Massimo shows you how he thinks through a hero explosion shot like in a music video or commercial. You start from reference. What makes a Mad Max explosion feel huge? Short, punchy fireball. Lots of black smoke. Heavy debris that actually has weight.

Then you build it. You’ll set up your Pyro solver for a vehicle-scale blast, control fuel and dissipation so it doesn’t look like a flamethrower, and layer in smoke trails that linger. For the War Rig itself, you’ll look at fracturing and rigid pieces just enough to sell destruction without simming for a week.

The last part is where it all comes together. You’ll render clean passes out of Houdini Mantra / Karma and take them into Nuke. Heat distortion, grade, atmosphere, camera shake. Small tricks that make VFX feel photographed, not CG. That’s the whole point of Massimo’s work – make the unbelievable credible.

You get tutorial files included, so you can follow along or pick apart the setup. Plus lifetime access and DoubleJump Academy certification when you finish.

🧑‍🎓 Who this course is for

  • Houdini users who know the basics and want to tackle large-scale explosions for film and commercials
  • Freelancers and juniors working in music videos and advertising who need portfolio-ready FX shots

🧑‍🏫 About the Author

Massimo is a freelance VFX Artist from Italy working in music videos and advertising. He spends most of his time blowing stuff up, then spending twice as long making it look real. His thing is simple: make the unbelievable credible, with fast, production-proven setups that actually render.

🏁 Final Result

  • A finished Mad Max-style War Rig explosion shot – full fireball, smoke, debris, and final Nuke comp ready for your reel.
Curriculum

📋 Course content

  1. Module 1:  Shot Breakdown and Setup
    • Reference Analysis and Shot Planning
    • War Rig Geometry Prep and Fracturing Strategy
    • Camera, Scale, and Scene Setup in Houdini
  2. Module 2:  Explosion Simulation
    • Core Fireball Setup with Pyro Solver
    • Smoke, Fuel, and Temperature Art Direction
    • Debris, Sparks, and Secondary Elements
  3. Module 3:  Lighting, Render and Comp
    • Lighting the Explosion and Environment
    • AOVs and Render Passes for Explosions
    • Final Composite in Nuke
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Mad Max War Rig Explosion by Massimo
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