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The Complete Workflow for Captivating Character Illustrations by KETO5

The Complete Workflow for Captivating Character Illustrations by KETO5

Author:KETO5

Duration:70 videos

Actual Duration:181h 15m

Release date:2026, August

Publisher:Coloso

Skill level:Advanced

Language:English

Exercise files:Yes

Software:Photoshop

Course URL:https://coloso.global/en/products/conceptartist-keto5-us

Master both single & multi-character illustrations in vertical & horizontal format with professional rendering & detailing in Concept Artist KETO's 5th class

Final installment of concept artist KETO’s Coloso series: a complete A-to-Z workflow for captivating character illustrations in Photoshop. Across 70 videos in 4 sections you finish three portfolio pieces โ€” vertical female illustration (Vetti), vertical male illustration (Demon King), and a horizontal multi-character illustration โ€” from purpose planning and thumbnails to line art, two-pass detailing and post-processing, plus a freelance career guide.

๐ŸŽฏ What you’ll learn

  • Bring out each character’s appeal across illustration types โ€” when to use horizontal vs vertical, what makes a character instantly capture attention
  • Build stronger visual storytelling with value sketches and color roughs โ€” environment and character sketches, multi-concept exploration, choosing direction by envisioning the final
  • Draw line art that defines mood, not just outlines โ€” tone-setting outlines and internal details, brushes, efficient checklist workflow for cleaner coloring
  • Build solid character rendering from the ground up โ€” shape blocking, solid forms, grid-checked anatomy, hands, materials, folds, horns, fur and props
  • Finish with post-processing and detailing that guide the eye โ€” lighting and color refinement, layered effects, focus and depth, richer second-pass details
  • Turn hobby into freelance โ€” finding consistent client work, workflow and rates, professional etiquette, sustainable career insights from KETO

โœ… Requirements

  • Skills: Advanced to Pro level; comfortable with drawing fundamentals and basic digital illustration โ€” course builds complex multi-character work on top of solid basics
  • Tools: Adobe Photoshop 2024 (EN) โ€” purchased and installed separately, not provided with the class; includes .psd practice files, .pdf guides, KETO Auto Action Set (.atn), 64 brushes (.abr)
  • Hardware: Standard illustration PC plus drawing tablet recommended for high-resolution layered character files
  • Languages: Audio KO, subtitles EN, ZH-TW [Auto], TH [Auto]; class materials included; 1st release Ch. 1-42: 2026-12-02 18:00 (UTC-8), 2nd release Ch. 43-70: 2027-02-24 18:00 (UTC-8), subject to change

๐Ÿ“ Description

This is KETO’s 5th Coloso class and the final installment of the series โ€” a deliberate step-by-step record of how a professional freelance concept artist actually finishes illustrations, not edited speed-paints. The core message from the Class Intro: “Take the final step toward becoming a professional illustrator. Refine your lighting, color, and visual storytelling skills through KETO’s complete illustration workflow.”

Part 01 is a vertical female illustration (Vetti): purpose planning for verticals trending on social media, project brief and roadmap, thumbnail sketching, dynamic compositions, value sketches for mood and lighting, color roughs that preserve values, form refinement for efficient line art, dimensional outlines and internal details, masking and line-art color adjustment, then first-pass detailing (face and skin where the eye lands first, hair highlights, clothing materials, sparkling accessories, background depth) followed by mid-process eye-flow adjustments and a richer second pass (luminous skin, loose hair strands, material textures with brushes, transparent props, effects) closed with post-processing balance and direct-viewer interaction.

Part 02 is a vertical male illustration (Demon King) built from color thumbnails: combining color roughs and value sketches, shape blocking to preview the final, large-to-small form refinement, rough-stage post-processing to lock the final direction, sketching beyond blocking, drawing checks with lighting direction and grid depth, drawing-plus-color-rough form fusion, refined outlines and internal line art, masking, then low-light skin, grid-built bodies, deep hands, hair texture, horn surface, fur-cape volume with patterned dimensionality, soft reflective fabrics and folds, cape accessories, imp / tail supporting elements with shallow-depth background, Mixer Brush surface texture, silk textures, layered effects and final post-processing.

Part 03 scales the same workflow to horizontal multi-character illustration: purpose analysis for horizontals, matching proportions in one composition, detailed main / sub-character / background sketches, value-to-color-rough conversion, sub-character and background rough refinement, environment setup, main-character outlines and props, sub-character outlines and background line art, internal line art for main character and monsters, masking, main-character skin and hair rendering, body / prop / Trash Monster / Vetti / Medusa material passes, background depth and perspective, eye-guiding mid-process adjustments, second-pass face / hair / body / weapons / Jelly Broom / translucent liquid / background separation, train-detail balancing, post-processed presentation and focus-driven final check.

Class Perks close the loop for practice: unlimited access to 70 chapters, full A-to-Z workflow, original .psd practice files and 64 .abr brushes, .pdf guides and KETO Auto Action Set, plus About Freelancing and Outsourced Projects (.pdf). Total: 70 videos, level Advanced~Pro. Card built from the manufacturer page via browser-rendered dump (template B/catalog-curriculum, HTML 1112911 bytes, 4/70).

๐Ÿง‘โ€๐ŸŽ“ Who this course is for

  • Artists who want to elevate the overall appeal of their character illustrations
  • Intermediate artists who want to create complex illustrations with detailed backgrounds
  • Aspiring illustrators who want to learn professional freelance workflows

๐Ÿง‘โ€๐Ÿซ About the Author

KETO is a concept artist working as a freelance illustrator and instructor, and one of Raum Academy’s most sought-after instructors. 2017โ€“2022 Concept Artist on Dungeon & Fighter (Neople); projects include 2024 NEON RUNNERS, 2023 Soul Lords, 2023 Girls’ Frontline, 2023 Azur Lane, 2023โ€“ Goddess of Victory: NIKKE, 2022โ€“ Arknights, plus numerous other outsourced projects. Strengths cited in the interview: solid fundamentals, delicate touch and sense of color, and bringing stories into illustrations through pose and facial expression. This class condenses that studio-plus-freelance know-how โ€” how long each stage really takes, what to watch at each checkpoint, and how to keep improving without losing your own style โ€” into three guided illustration builds.

๐Ÿ Final Result

  • Three finished portfolio illustrations: vertical female (Vetti), vertical male (Demon King), horizontal multi-character piece โ€” from thumbnails to post-processed finals
  • A reusable KETO workflow: purpose planning โ†’ thumbnails โ†’ value sketch โ†’ color rough โ†’ dimensional line art โ†’ two-pass detailing โ†’ eye-flow effects โ†’ post-processing
  • Practice library: layered .psd files, .pdf planning guides, Auto Action Set, 64 brushes, and freelance rate / etiquette guide for a sustainable illustration career
Curriculum

๐Ÿ“‹ Course content

  1. Section 01. Creating Captivating Vertical Character Illustrations That Connect with the Viewer
      1. Understanding the Purpose and Planning of Vertical Character Illustrations (Why vertical illustrations are trending on social media; Core principles for planning compelling illustrations; Planning your workflow and practicing rough thumbnails)
      1. Sketching and Composition (Setting proportions and building a composition; Creating a stable composition based on your selected thumbnail; Rough sketch practice)
      1. Value Sketches for Establishing the Mood (The concept, importance, and application of values; Applying values to your sketch and planning lighting to match the intended mood)
      1. Previewing the Final Artwork with a Color Rough! (Creating a color rough using the value sketch as a guide; Establishing the mood with color while preserving values; Refining the color rough to plan a result closer to the final illustration)
      1. Refining the Color Rough for Efficient Line Art (Refining forms during the color rough stage; Adding details that make the line art process more efficient)
      1. The First Step Toward Dimensional Line Art: Outlines (Creating the first pass of line art over the color rough; Choosing the right brushes; Building dimensional forms through the outlines)
      1. Creating Impact with Line Art Alone! Refining Internal Details (Drawing the internal line art; Creating line art for the background; Line art detailing TIPS for a more efficient coloring process)
      1. Mid-Process Refinement for Cleaner Illustrations (Masking each part; Applying the color rough; Adjusting line art colors)
      1. Detailing Based on Line Art (Organizing each part in the first detailing pass; Building overall depth and balance throughout the illustration; Revisiting the initial concept)
      1. Detail Enhancement 01: Face & Skin (Rendering facial details where the viewer’s eye is drawn first; Creating vibrant skin tones; TIPS for adjusting forms while working with separated layers)
      1. Detail Enhancement 02: Hair (Hair highlights and reflected light; Creating soft and voluminous hair)
      1. Detail Enhancement 03: Clothing (Rendering different clothing materials; Emphasizing key details in clothing)
      1. Detail Enhancement 04: Accessories (Rendering different accessory materials; Creating sparkling accessories)
      1. Detail Enhancement 05: Background Elements (Rendering different background materials; Expressing depth and perspective in the background)
      1. Mid-Process Adjustments & Effects That Guide the Eye (Making mid-process adjustments after the first finishing pass; Effects that guide the viewer’s eye; Planning the next round of detailing)
      1. Additional Details That Create a Richer Illustration 01: Face & Skin (Adding richer colors for a more vibrant illustration; Creating luminous facial and skin details)
      1. Additional Details That Create a Richer Illustration 02: Hair (Adding loose strands for greater depth; Refining hair details)
      1. Additional Details That Create a Richer Illustration 03: Clothing Materials & Textures (Rendering clothing details by material; Adding textures using brushes; Enhancing the overall tone with adjustment tools)
      1. Additional Details That Create a Richer Illustration 04: Accessories & Transparent Props (Refining accessories and props; Rendering transparent objects)
      1. Additional Details That Create a Richer Illustration 05: Effects & Background (Refining effect details; Refining background details; Separating the character from the background)
      1. Completing the Illustration! Post-Processing & Final Touches (Adjusting the overall balance through post-processing; Reviewing the initial concept and visual flow; Creating the feeling of direct interaction with the character and adding the final finishing touches)
  2. Section 02. Creating Atmospheric Vertical Illustrations That Capture the Viewer’s Attention
      1. Planning Your Workflow with Color Thumbnails (Why color thumbnails are important; Combining color roughs and value sketches; Color thumbnail practice)
      1. Blocking in Forms to Preview the Final Illustration (Refining the color thumbnail; Building three-dimensional forms with shape blocking)
      1. Refining Large Forms with a Second Pass (Refining forms from large shapes to smaller ones; Reviewing the initial workflow plan)
      1. Post-Processing & Detailing to Plan the Final Artwork from the Rough Stage (Mid-process adjustments to achieve the intended look; Identifying additional form details; Adding supporting elements that enhance the visual flow)
      1. Sketching Beyond Shape Blocking (Building solid forms based on shape blocking; First-pass sketch practice for checking dimensional forms)
      1. Sketch Check! Drawing to Build Solid Forms (Adding more detail to the first sketch; Using drawing to map out lighting direction and form structure; Applying depth using a grid)
      1. Building Solid Forms by Combining the Drawing and Color Rough (Combining the drawing with the color rough; Refining the forms)
      1. Creating Refined Line Art (Choosing the right brushes; Drawing outlines that define three-dimensional forms; Creating internal line art to refine form details)
      1. Finishing the Line Art & Mid-Process Refinement for Cleaner Illustrations (Creating line art for supporting elements; Masking each part; Applying the color rough; Adjusting line art colors)
      1. Detail Enhancement 01: Face & Skin (Rendering skin in low-light environments; Using the grid to build convincing body forms; Rendering hands with a stronger sense of depth)
      1. Detail Enhancement 02: Hair, Horns & Cape (Rendering hair texture; Rendering the depth and surface texture of the horns; Rendering the volume and texture of the fur cape; Adding patterns while maintaining dimensionality)
      1. Detail Enhancement 03: Clothing (Rendering different clothing materials; Rendering soft, highly reflective fabrics; Creating depth through clothing folds)
      1. Detail Enhancement 04: Cape & Accessories (Rendering the cape and accessories made from different materials; Creating sparkling accessories)
      1. Detail Enhancement 05: Supporting Elements & Background (Rendering supporting elements such as the imp and tail; Creating a shallow-depth background)
      1. Mid-Process Adjustments & Effects That Guide the Eye (Making mid-process adjustments after the first finishing pass; Effects that guide the viewer’s eye; Planning the next stage of detailing)
      1. Additional Details That Create a Richer Illustration 01: Face, Hair & Horns (Creating surface texture with the Mixer Brush; Refining forms with greater precision; Adding richer colors for a more vibrant illustration)
      1. Additional Details That Create a Richer Illustration 02: Clothing (Upper Cape) (Adding loose strands for greater depth; Refining hair details)
      1. Additional Details That Create a Richer Illustration 03: Clothing (Body) (Rendering clothing details by material; Rendering silk fabric textures)
      1. Additional Details That Create a Richer Illustration 04: Lower Cape, Hands & Supporting Elements (Rendering the lower cape and accessories; Refining hand details; Rendering the imp)
      1. Additional Details That Create a Richer Illustration 05: Background & Effects (Refining background details and patterns; Creating layered visual effects)
      1. Completing the Illustration: Post-Processing & Final Touches (Adjusting the overall balance through post-processing; Reviewing the initial concept and visual flow; Creating the feeling of direct interaction with the character and adding the final finishing touches)
  3. Section 03. Creating Impactful Horizontal Multi-Character Illustrations
      1. Understanding the Purpose and Planning of Horizontal Illustrations (Analyzing the purposes of horizontal illustrations; Matching character proportions within a single composition; Planning your workflow; Practicing compositions for multi-character illustrations)
      1. Rough Sketching for Multi-Character Illustrations (Creating detailed sketches based on the planned composition; Sketching the main character; Sketching the sub-character; Sketching background elements)
      1. Value Sketches for Establishing the Mood (Applying values to the rough sketch; Planning lighting to match the intended mood)
      1. Previewing the Final Artwork with a Multi-Character Color Rough! (How value sketches influence color placement; Refining the color rough to plan a result closer to the final illustration; Refining the main character’s color rough)
      1. Refining the Color Rough for Efficient Line Art (Refining the sub-character’s color rough; Refining the background elements’ color rough; Adding details that make the line art process more efficient)
      1. Beginning the Line Art Process for Sharper Forms (Establishing the environment; Choosing the right brushes; Drawing the main character’s outlines; Creating line art for the main character’s props)
      1. Creating Outlines for the Supporting Characters & Background Line Art (Drawing the sub-character’s outlines; Creating line art for the background)
      1. Creating Internal Line Art for the Main Character & Monster (Creating internal line art for the main character)
      1. Finishing Line Art & Mid-Process Refinement for Cleaner Illustrations (Creating internal line art for the sub-characters; Masking each part)
      1. Detailing Based on Line Art! Beginning the Main Character Rendering (Applying the color rough to the line art; Rendering the main character’s skin; Rendering the main character’s hair)
      1. Main Character 01: Body Details (Rendering the main character’s body; Rendering parts made from different materials)
      1. Main Character 02: Prop Details (Rendering the main character’s props; Rendering parts made from different materials)
      1. Sub-Character 01: Trash Monster Details (Rendering the sub-character; Rendering parts made from different materials)
      1. Sub-Character 02: Vetti Details (Rendering the sub-character; Rendering parts made from different materials)
      1. Sub-Character 03: Medusa & Background Elements (Rendering the sub-character; Rendering the background elements)
      1. Enhancing Background Details (Rendering background elements made from different materials; Creating depth and perspective in the background)
      1. Mid-Process Adjustments & Effects That Guide the Eye (Making mid-process adjustments after the first finishing pass; Effects that guide the viewer’s eye; Planning the next stage of detailing)
      1. Additional Details for the Main Character 01: Face & Hair (Refining facial details; Refining hair details; Creating a more dynamic silhouette with loose strands of hair)
      1. Additional Details for the Main Character 02: Body (Refining body details; Rendering sharper details on parts made from different materials)
      1. Additional Details for the Main Character 03: Weapons, Props & Accessories (Refining weapon details; Refining props and accessories)
      1. Additional Details for Supporting Character 01: Trash Monster (Refining the Trash Monster; Refining translucent liquid details)
      1. Additional Details for Supporting Character 02: Vetti (Refining Vetti; Adding material-specific details)
      1. Additional Details 01: Vetti’s Weapon & Medusa (Refining the Jelly Broom; Refining Medusa)
      1. Additional Details 02: Background (Refining the background elements; Separating the characters from the background)
      1. Train Details: Balancing Background & Effect Details (Refining the overall character details; Making complex forms easier to read while guiding the viewer’s eye)
      1. Completing the Illustration with Post-Processing & Final Presentation (Adjusting the overall balance through post-processing; Reviewing the initial concept and visual flow; Creating the feeling of interacting directly with the characters and adding the finishing touches)
      1. Final Detail Check! Final Touches (Adding the final finishing details to the illustration; Reviewing the visual flow and completing the artwork; Using focus to create a sense of depth)
  4. Section 04. Conclusion
      1. Freelancing & Professional Commissions (Where to find freelance work; The freelance workflow and how to set your rates; Professional etiquette every freelancer should know; Building a sustainable freelance career)

๐Ÿ“ข Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

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The Complete Workflow for Captivating Character Illustrations by KETO5
NAME
SIZEDURATION
KETO5 Eng Sub
7.4 MB10m
SECTION 01 ์บ๋ฆญํ„ฐ์™€ ์†Œํ†ตํ•˜๋ฉฐ ๋งค๋ ฅ์ ์ธ ์„ธ๋กœํ˜• ์ผ๋Ÿฌ์ŠคํŠธ ๊ทธ๋ ค๋ณด๊ธฐ
3.8 MB5m
SECTION 02 ์‹œ์„ ์„ ์‚ฌ๋กœ์žก๋Š” ๋ถ„์œ„๊ธฐ์˜ ์„ธ๋กœํ˜• ์ผ๋Ÿฌ์ŠคํŠธ ๊ทธ๋ ค๋ณด๊ธฐ
0 B
SECTION 03 ๋‹ค์–‘ํ•œ ์ธ๋ฌผ๋“ค๋กœ ์ž„ํŒฉํŠธ๋ฅผ ๋”ํ•˜๋Š” ๊ฐ€๋กœํ˜• ๋‹ค์ธ ์ผ๋Ÿฌ์ŠคํŠธ ๊ทธ๋ ค๋ณด๊ธฐ
0 B

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