This course is a straight shot into practical game lighting. Yury Vorobiev walks you through setting up lighting for a ton of different scenarios, from overcast exteriors…
Category: Game Art
A complete walkthrough of a professional game splash art project. This package gives you the raw files, the full 46-hour recording, and the custom brushes used to…
Simon Barle, a foliage artist who worked on Star Wars Battlefront and Battlefield V, walks you through his entire AAA workflow for creating a game-ready tree. This…
Follow material artist Khayyam Naghiyev as he breaks down his process for creating a realistic damaged pavement stone. This isn’t just a button-pushing tutorial; it’s a practical…
This course walks you through the entire creation of a PBR stylized character for games, using Blender, ZBrush, and Substance Painter side by side. You’ll go from…
Daniel Thiger walks you through building a roof tile material in Substance Designer, using the new nodes from version 2019.1. This is a fully narrated, step-by-step tutorial…
Build three complete environments from scratch in Unreal Engine 5 with Joe Garth, the creator of Brushify. This beginner-friendly course focuses on simple, repeatable workflows for terrain…
This course is a straight shot into building a professional foliage library for games. You’ll work through the entire pipeline, from collecting reference textures to placing the…
Alex Beddows shows you how Substance Designer is actually used in AAA game production. This isn’t a slow step-by-step tutorial. Instead, you get his full graph and…
This tutorial walks you through the entire process of creating a high-quality 3D weapon for your portfolio. You’ll go from a rough blockout to a polished, portfolio-ready…
A complete, no-fluff walkthrough for building a game-ready SCAR weapon from scratch. Laurentiu, a senior artist with credits on Call of Duty and Apex Legends, breaks down…
Ready to build awesome stylized 3D environments? This workshop walks you through creating a complete Greek temple and garden scene in Blender 4. You’ll go from a…
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