You model the pad, texture it, light it, then launch the rocket with real fire, smoke, and water sims. By the end you have a short, punchy…
Category: Applications
Want to draw colorful, trendy character illustrations that sell — but don’t know where to start? Working illustrator Bangsom walks you from drawing fundamentals to a finished…
Want to make games but never wrote code? This course gets you building fast with C# and MonoGame — the framework behind Stardew Valley and Celeste —…
Stop modeling every bridge by hand. In this project you build a curve-based generator in Geometry Nodes that sweeps a profile along a path, adds arches and…
Stuck redrawing the same 2D limits? Concept artist Inkyung Lee — former Lead Concept Artist at EA BioWare with 14 years of production experience — teaches the…
Forget hitting bake and hoping for the best. This course shows you how to build a working physics system from scratch with Geometry Nodes in Blender, so…
Stop fighting stiff, popping characters: Ubisoft character TD Dongseok Kim teaches the complete 3ds Max rigging and skinning pipeline — core concepts without math, Biped efficiency plus…
This is not another button-click Rigify overview. You get 125+ videos that break down every Rigify module, show you how to combine and fix them, and then…
This one is all about finishing shots. You start with an empty scene and end with a cinematic creature shot built in Houdini, put together in Solaris,…
Learn to turn flat character sketches into confident, detailed anime-style illustrations with hide — freelance animator and illustrator (One Piece, Attack on Titan, JoJo’s Bizarre Adventure) with…
You can draw, but coloring kills it. Forms go flat, colors turn muddy, and that nice sketch energy disappears. This class fixes that with Yejji’s practical workflow…
If your shots feel floaty or over-animated, this resets your brain. Jorge breaks 3D animation down to what actually matters: posing and timing, with a straight 2D…











