This course teaches you how to build a fully procedural quadruped rig in Houdini 21, starting from real horse anatomy and ending with a production-ready system you…
Category: Applications
This is all about building sci-fi FX from the ground up in Houdini. You’ll work through real production-style shots, creating effects like cloaking, shields laser beams, and…
This course is all about getting past the basics and actually playing with noise in Houdini. You’ll learn how to stack, mix, and twist simple noises into…
Build a complete, stormy forest biome from scratch using SpeedTree 10, Blender, Substance Painter, and Unreal Engine 5’s PCG system. This course skips the fluff and gets…
Build a complete stylized Japanese street scene in Blender 5 from scratch. This project-based course walks you through the entire environment pipeline, from blockout and modular modeling…
Learn the complete production pipeline for a stylized game-ready asset. Starting from a simple sketch, you’ll model, sculpt, and texture a stylized axe in Blender and Substance…
Learn the complete character modeling pipeline by building a dark warrior from concept to finished 3D asset. This 3-hour tutorial runs entirely in Blender 4.4 with the…
Build a complete character rig from scratch in Blender. This course walks you through creating a flexible armature, setting up inverse kinematics (IK), and adding squash-and-stretch controls.…
Get ready to animate! This beginner-friendly course teaches you the essentials of keyframing in Blender 4.2 LTS. You’ll learn to create believable, dynamic sequences by applying the…
This course walks you through building a complete dessert shot in Houdini 20.5. You’ll set up a Vellum simulation to break a cake with a spoon, pour…
Learn to create a semi-realistic pug groom in Houdini using Hairgen. FX Artist Gerard Pasqual from MPC walks you through the entire process, from setting up the…
Master Houdini sand simulations with Vellum Grains. This course teaches you to create spreading attributes that control sand behavior, from particle setup to a polished Redshift render…











