This course is a practical, hands-on guide to building believable cloud environments in Houdini 20. You’ll skip the theory and jump straight into sculpting a range of…
Category: Procedural Modeling
Build a complete sci-fi scene using only procedural modeling in Houdini. This course skips the heavy VEX and focuses on nodes, attributes, and creative math to turn…
This course is built for artists who feel lost the moment they open Houdini. If you’ve clicked around, seen the node graph, and immediately closed the software,…
This course teaches you to design architecture that looks like it grew out of the ground. Chantal Matar, who worked at Zaha Hadid Architects, shows you how…
This course is all about faking it—in the best way possible. Instead of wrestling with heavy DOP simulations, you’ll learn how to build convincing liquid effects like…
This course shows you how to take raw Protein Data Bank (PDB) files and turn them into accurate, visual 3D models inside Houdini. You’ll learn to parse…
Build a fully procedural brick wall generator from scratch using Blender’s Geometry Nodes. This workshop takes you from absolute beginner to confident node-wrangler, teaching you how to…
This course is about shifting your mindset. Instead of modeling one apple, you build a system that can make a hundred different apples. Ram from Crossmind Studio…
This course is a straight shot into Blender’s Geometry Nodes—no fluff, just practical workflows for building procedural generators, motion graphics, and simulations. You’ll start with the node…
This course teaches you how to build procedural 3D knitting inside Houdini. You’ll go from basic thread logic to wrapping knit around products and animating it for…
This course is all about getting past the basics and actually playing with noise in Houdini. You’ll learn how to stack, mix, and twist simple noises into…
This course is your fast track to creating powerful, game-ready procedural assets using Houdini Digital Assets (HDAs). You’ll learn to build and integrate these assets directly into…











