A no-fluff, exercise-driven course for artists who want to stop guessing and start understanding leg and foot anatomy. You’ll work through 17 sculpting sessions, from basic shapes…
Category: Applications
Build a complete 3D action-adventure game from scratch in Godot 4.3. This course walks you through every system you need for a modern game: third-person character controls,…
Build a complete retro-style 3D FPS in the Godot Game Engine. This course walks you through creating a fast-paced first-person shooter with multiple weapons, enemy AI, and…
A step-by-step masterclass that walks you through the entire process of designing and concepting a professional character. You’ll learn how to plan your brief, use reference effectively,…
Learn to build a complete interior scene from a real architectural floor plan. This course focuses on the practical pipeline: modeling walls, applying realistic materials, setting up…
This 8-week course teaches you the real nuts and bolts of character design—not just drawing well, but using design theory to make characters that communicate clearly. You’ll…
This mini-course cuts the fluff and gets straight into building materials in Unreal Engine 5. You’ll learn the logic behind PBR, how to tweak shaders, and where…
Learn how to use Chaos physics in Unreal Engine 5 to build interactive game mechanics. This course covers everything from basic physics bodies and collisions to advanced…
Alex Beddows shows you how Substance Designer is actually used in AAA game production. This isn’t a slow step-by-step tutorial. Instead, you get his full graph and…
This 24-week workshop, led by ILP FX Supervisor Corbin Mayne, teaches you how to reverse engineer three iconic film effects: the disintegration from Avengers: Infinity War, the…
This is the course that gets you comfortable in After Effects, fast. You’ll build real projects from day one, learning the interface, keyframing, and animation principles through…
This workshop is about taking control of your explosions. Instead of relying on luck and random sims, you’ll learn to build the emitters, shaders, and full shots…











