Ultimate Photogrammetry Course – Beginner to Advanced by FastTrackTutorials
Duration:10+ hours
Actual Duration:9h 55m
Release date:2024
Publisher:Artstation
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Reality Capture, Zbrush, Substance Painter, Unity ArtEngine, Marmoset Toolbag 4, Substance Designer, 3DS Max, Maya, Blender
Course URL:https://www.artstation.com/marketplace/p/BLbyL/ultimate-photogrammetry-course-beginner-to-advanced
This course packs over 10 hours of real-time, narrated tutorials covering the full photogrammetry pipeline. You’ll learn how to scan everything from brick walls and forest floors to leaves and entire trees, then process that data into production-ready assets for games and film.
🎯 What you’ll learn
- Scan vertical surfaces, ground surfaces, and organic objects using professional rigs
- Process and clean photogrammetry scans in Reality Capture
- Create game-ready assets from scanned data using ZBrush and Substance Painter
- Scan foliage using photometric stereo and outdoor methods
- Build a fully-fledged game-ready tree from scanned branches and leaves
- Compare mobile phone scanning results to DSLR camera captures
✅ Requirements
- Skills: Basic familiarity with Reality Capture, ZBrush, and a 3D package like 3DS Max, Maya, or Blender
- Tools: A camera (DSLR recommended, phone works for some workflows), gimbal, tripod, and a drawing tablet
- Hardware: A computer capable of running Reality Capture and ZBrush, with a dedicated GPU and at least 16GB RAM
📝 Description
This isn’t just another ground texture scanning tutorial. Emiel Sleegers spent over three years developing and testing these workflows, and he’s sharing the full toolkit. You’ll start by learning how to capture vertical surfaces like brick walls and concrete using a gimbal-mounted DSLR, then move on to ground surfaces with a specialized tripod rig. The course covers organic and urban objects, showing you how to turn raw scans into clean, game-ready assets in ZBrush and Substance Painter.
The photometric stereo chapter is a standout. You’ll learn how to scan individual leaves and small foliage with controlled lighting, then combine them into realistic vegetation. The tree scanning workflow is equally impressive—you’ll capture a full tree, process the branches and leaves, and assemble a complete game-ready tree. There’s even a section on mobile scanning, so you can see how a phone camera stacks up against a professional DSLR.
All 46 videos are real-time with narration, except for a few time-lapses on repetitive tasks. Source files are included, though the data set is large. Subtitles are available in English, Spanish, and Chinese.
🧑🎓 Who this course is for
- Environment artists looking to add photogrammetry to their pipeline
- Game developers who want to create realistic, scanned textures and assets
- Hobbyists and professionals interested in learning multiple scanning techniques from a single course
🧑🏫 About the Author
Emiel Sleegers is a lead environment artist and the owner of FastTrackTutorials. He’s worked on major titles like The Division 2 and its DLC at Ubisoft, and Forza Horizon 3 at Playground Games. As a freelancer, he’s contributed to multiple projects as an environment and material artist. His experience spans both AAA studios and independent work, giving him a practical, no-nonsense approach to teaching.
🏁 Final Result
- A portfolio-ready collection of scanned assets, including ground textures, organic objects, foliage, and a fully assembled game-ready tree, all processed and textured using industry-standard tools.

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