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Advance Body Mechanics and Workflows-G1 by  iAnimate

Advance Body Mechanics and Workflows-G1 by iAnimate

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Author: iAnimate

Duration:11 weeks

Actual Duration:101h 15m

Release date:2020

Publisher:iAnimate

Skill level:Advanced

Language:English

Exercise files:Yes

Software:Maya, MotionBuilder

Course URL:https://ianimate.net/game-animation-1

A focused workshop on advanced body mechanics and gameplay animation workflows, designed to give players responsive, exciting feedback through solid posing, timing, and interaction systems.

This workshop is all about pushing your game animation skills to the next level. You’ll focus on advanced body mechanics, actions, and reaction performances that give players that snappy, exciting feedback they crave. It’s not just about making things moveβ€”it’s about building the core gameplay feel and designing a character’s animation system from the ground up.

🎯 What you’ll learn

  • Create strong, readable poses specifically for game environments.
  • Trim and adapt reference footage for efficient game animation workflows.
  • Apply weight, timing, and spacing principles to gameplay actions.
  • Build foundational locomotion, turns, and transition systems.
  • Implement cover systems, dynamic dodges, and block animations.
  • Design believable hit reactions and death sequences.

βœ… Requirements

  • Skills: Solid understanding of animation principles and prior experience with 3D animation software.
  • Tools: A 3-button mouse is essential; a drawing tablet is recommended for blocking and polishing.
  • Hardware: A computer capable of running Maya or MotionBuilder smoothly.

πŸ“ Description

This isn’t a beginner course. It’s a deep dive into the specific problems game animators face daily. You’ll start by nailing down what makes a pose read well in a game engine, then move into the nitty-gritty of building locomotion cycles, transitions, and interaction systems that feel tight and responsive.

The weekly structure is practical and hands-on. You’ll be tackling real gameplay scenarios like cover systems, dodging, and hit reactions. The focus is on the animation workflowβ€”how to take a task from reference to final in-game asset efficiently. You’ll also get access to extra lectures from Jason Ryan, Animation Director at CineSite, which adds another layer of industry insight.

By the end, you won’t just have a reel of clips. You’ll have a solid grasp of how to design an animation system that supports the gameplay mechanics, making the player feel in total control. It’s about understanding the “why” behind every keyframe, not just the “how.”

πŸ§‘β€πŸŽ“ Who this course is for

  • Game animators looking to specialize in gameplay and body mechanics.
  • Animators transitioning from film or VFX into the games industry.
  • Students who have completed foundational animation courses and want to tackle advanced, interactive workflows.

🏁 Final Result

  • A portfolio-ready demo reel showcasing advanced body mechanics, including locomotion, transitions, cover systems, and dynamic reactions.
  • A solid understanding of how to approach and solve gameplay animation challenges from a systems-level perspective.
Curriculum

πŸ“‹ Course content

  1. Module 1: Foundations of Game Animation
    • Week 1: Posing for Games: What is a Strong Pose
    • Week 2: Trimming Reference for Games
    • Week 3: Animation Theories and Game Design – Weight, Timing, Spacing
    • Week 4: Instructor’s Workflow
  2. Module 2: Core Gameplay Systems
    • Week 5: Foundation Part 1 – Direction & Collision Nodes
    • Week 6: Navigation / Locomotion
    • Week 7: Turns on Spot, Transition
    • Week 8: Cover System
  3. Module 3: Advanced Interactions
    • Week 9: Dynamic Motions, Dodging, Blocks
    • Week 10: Interaction with Environment and Game Objects
    • Week 11: Hit Reactions and Deaths

πŸ“’ Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Advance Body Mechanics and Workflows-G1 by iAnimate
NAME
SIZEDURATION
Chris Goodall
37.5 MB15m
Week 01
4.7 MB5m
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12 MB5m
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20.8 MB5m
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Kevin Rucker
7.9 MB5m
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