This course is a straight shot into building a professional foliage library for games. You’ll work through the entire pipeline, from collecting reference textures to placing the…
Category: Speedtree
Build a complete, stormy forest biome from scratch using SpeedTree 10, Blender, Substance Painter, and Unreal Engine 5’s PCG system. This course skips the fluff and gets…
This course is your ticket to crafting a captivating stylized European city scene, all within the powerful Unreal Engine. You’ll go from concept to a polished environment,…
Ready to build jaw-dropping game environments? This course dives deep into creating fully procedural assets like cliffs, terrain, and trees using Houdini, then seamlessly integrating them into…
Want to make your game worlds pop with realistic greenery? This workshop dives into creating game-ready foliage assets from the ground up. You’ll learn how to use…
If you have always wanted to learn about vegetation but didn’t know where to start, this course is for you! Entirely oriented to beginners, learn all the…
Master the Art of Lifelike 3D Grass and Bushes in Just 4 Hours! Join our beginner-friendly course and learn to create stunning 3D vegetation—from lifelike grass to…
Master professional environment art workflows using real-world studio practices in this 6-hour workshop led by Lead Environment Artist Ciro Cardoso. Explore various topics, from modeling hero assets…
he “Modeng Stylized Scene Creation In Unreal Engine Course” is a comprehensive learning experience aimed at teaching the process of crafting stylized scenes within the Unreal Engine…
Learn how to create a cinematic environment from start to finish in this extensive workshop led by Senior Environment Generalist Jianfeng Li (Allan). This tutorial covers all…
This comprehensive tutorial takes you through the process of creating an environment from start to finish, regardless of your level of experience. You’ll learn industry-standard techniques such…
What you’ll learn Understanding the complete formation of a AAA 3D environment on a macro and micro scale How to effectively gather inspirations and references for projects…











