Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Ultimate Photorealistic Environment Animation Course – Blender, Substance Painter, SpeedTree, and more by Covingsworth

Ultimate Photorealistic Environment Animation Course – Blender, Substance Painter, SpeedTree, and more by Covingsworth

Author:Covingsworth

Duration:13 hours

Actual Duration:13h 25m

Release date:2022, November

Publisher:Gumroad

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Blender, Substance Painter, SpeedTree, Davinci Resolve

Course URL:https://covingsworth.gumroad.com/l/escapecourse

A complete 13-hour walkthrough of creating a AAA-quality 3D environment animation, covering everything from modeling and texturing to lighting, animation, and color grading.

This course is a full production breakdown of a AAA-quality 3D environment animation. It’s 13 hours of fully narrated, edited chapters that cover the entire pipeline — from reference gathering and blockout to final color grading. Whether you’re just starting out or you’ve been doing this for a while, there’s plenty here to level up your workflow.

🎯 What you’ll learn

  • Complete environment modeling workflow from blockout to high poly
  • Professional UV unwrapping and texel density calculations
  • Advanced material creation and texturing in Substance Painter
  • Lighting setups that sell photorealism
  • Foliage scattering and wind systems using Geometry Nodes
  • Tree creation in SpeedTree, from basics to advanced breakdowns
  • Camera animation, grass animation, and other dynamic elements
  • Full rendering settings breakdown for optimal output
  • Compositing in Blender and complete color grading in Davinci Resolve

✅ Requirements

  • Skills: Basic understanding of 3D space and navigation in Blender
  • Tools: 3-button mouse, drawing tablet recommended
  • Hardware: Minimum 16GB RAM, dedicated GPU with at least 8GB VRAM

📝 Description

This isn’t one of those courses that shows you a pretty render and skips the boring parts. Covingsworth takes you through every single step of his actual production process — the same one he used for his most ambitious render to date. You’ll watch him model, texture, light, scatter foliage, animate, render, and grade, all in real-time with full narration.

The course is structured into 19 chapters, each broken into digestible 10-30 minute sections. That means you get the full process without the dead time. Every chapter is edited to keep the momentum going, so you’re not sitting through hours of waiting for viewport updates or staring at a progress bar.

What makes this course stand out is how it handles the software stack. Blender handles the heavy lifting for modeling, animation, and rendering. Substance Painter takes care of texturing with a workflow that translates to any other texturing tool. SpeedTree covers everything from basic tree creation to advanced breakdowns. And Davinci Resolve handles the final color grading — a step most environment courses completely ignore.

The best part? You don’t need to follow along with the exact same software. The texturing section works just as well as a standalone Substance tutorial, and the color grading chapter applies to any footage you’re working with. If you only care about one specific part of the pipeline, you can jump straight to that chapter and still get massive value.

🧑‍🎓 Who this course is for

  • Beginner 3D artists who want a complete, no-fluff introduction to environment production
  • Intermediate artists looking to fill gaps in their pipeline, especially around texturing and color grading
  • Anyone who wants to see a full AAA-quality environment animation produced from start to finish

🧑‍🏫 About the Author

Covingsworth is a full-time 3D artist with years of experience in streaming, teaching, and video production. He’s accumulated a deep understanding of the environment art pipeline through countless client projects and personal work. His teaching style is direct and practical — no filler, no fluff, just the workflow that actually gets results. He’s known for breaking down complex processes into clear, repeatable steps that artists can immediately apply to their own work.

🏁 Final Result

By the end of this course, you’ll have a complete, portfolio-ready photorealistic environment animation. You’ll have gone through the entire production pipeline — from a blank scene to a fully rendered, color-graded animation — and you’ll have the knowledge to apply that same workflow to your own projects, whether they’re personal pieces or client work.

Curriculum

📋 Course content

  1. Module 1: Foundation
    • Inspiration and Reference Gathering
    • Project Setup and Planning
  2. Module 2: Modeling
    • Blockout Techniques
    • High Poly Modeling
    • UV Unwrapping
    • Texel Density Calculations
  3. Module 3: Texturing
    • Substance Painter Basics
    • Advanced Material Creation
    • Texturing Workflow
  4. Module 4: Environment
    • Lighting Setup
    • Foliage Scattering
    • Wind Systems with Geometry Nodes
    • Building Concepts
  5. Module 5: SpeedTree
    • Tree Creation Basics
    • Advanced Tree Breakdown
  6. Module 6: Animation
    • Camera Animation
    • Grass and Foliage Animation
  7. Module 7: Final Output
    • Render Settings Breakdown
    • Blender Compositing
    • Color Grading in Davinci Resolve
Watch online or Download for Free
Ultimate Photorealistic Environment Animation Course – Blender, Substance Painter, SpeedTree, and more by Covingsworth
NAME
SIZEDURATION
Chapter 1, Reference Gathering
45 MB6m
Chapter 2, Blockout
64.2 MB23m
Chapter 4, UV Unwrapping
87.8 MB23m
Chapter 7, Texture Analyzation + Gathering + Creation
74.6 MB19m
Chapter 9, Lighting Experiments
32.2 MB10m
Chapter 10, Terrain + Materials
62.4 MB17m
Chapter 12, Concepting
33.9 MB13m
Chapter 14, Tree Edits + Optimizations + Scattering
63.2 MB21m
Chapter 16, Grass Animation
68 MB24m
Chapter 17, Camera Animation
24 MB11m
Chapter 18, Rendering
43.8 MB24m
Chapter 19, Color Grading + Comp
35.3 MB17m

Download all Videos (68)
2.7 GB13h 25m


Download all

Join us on
  Channel    and      Group

Leave a Comment

Your email address will not be published. Required fields are marked *