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Combat, Takedowns, and Advanced Techniques-G2 by iAnimate

Combat, Takedowns, and Advanced Techniques-G2 by iAnimate

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Author:iAnimate

Duration:11 weeks

Actual Duration:126h 1m

Release date:2019

Publisher:iAnimate

Skill level:Advanced

Language:English

Exercise files:Yes

Software:Maya

Course URL:https://ianimate.net/game-animation-2

Push your game animation to the next level by mastering combat, takedowns, and the advanced techniques used by industry pros.

This workshop is all about pushing your game animation beyond the basics. You’ll focus on communication, connection, and the subtle details that make combat and takedowns feel real. Expect to work on timing, rhythm, and polish while learning how to bring personality into every move. By the end, you’ll have animations that feel seamless, believable, and responsive—exactly what the industry demands.

🎯 What you’ll learn

  • Master character timing and rhythm for dynamic combat sequences
  • Embellish and polish animations to a professional standard
  • Create believable and responsive player reactions
  • Apply industry best tips and advanced techniques for game animation

✅ Requirements

  • Skills: Solid understanding of animation principles and experience with game animation workflows
  • Tools: Autodesk Maya, familiarity with animation rigs
  • Hardware: Dedicated GPU, 16GB RAM minimum

📝 Description

This isn’t your average animation course. It’s a deep dive into the gritty details that separate good game animation from great. You’ll start by breaking down how to communicate intent through movement—every punch, dodge, and takedown needs to read clearly to the player. From there, you’ll work on timing and rhythm, learning how to make each action feel weighty and deliberate.

The real magic happens when you start polishing. You’ll learn how to embellish your animations, adding those subtle flourishes that bring characters to life. Personality is key in game animation, and this workshop shows you how to inject it into every frame. You’ll also tackle the tricky part of making player reactions feel seamless and responsive, ensuring the gameplay experience is smooth and immersive.

Throughout the 11 weeks, you’ll get access to live and recorded classes, plus extra lectures from Jason Ryan, Animation Director at CineSite. You’ll work with feature-quality rigs, giving you the tools to create portfolio-ready work that stands out. This is about pushing your limits and learning the tricks that industry pros use every day.

🧑‍🎓 Who this course is for

  • Game animators looking to specialize in combat and action sequences
  • Animators who want to refine their polish and storytelling skills
  • Professionals aiming to break into AAA game studios

🏁 Final Result

  • A polished combat and takedown animation sequence ready for your portfolio
  • A deeper understanding of timing, rhythm, and player responsiveness
  • Industry-approved techniques for embellishing and polishing your work
Curriculum

📋 Course content

  1. Module 1:  Foundations of Combat Animation
    • Understanding communication and connection in animation
    • Mastering timing and rhythm for dynamic actions
  2. Module 2:  Advanced Techniques and Polish
    • Embellishing animations with personality
    • Creating seamless and responsive player reactions
  3. Module 3:  Takedowns and Final Polish
    • Designing impactful takedown sequences
    • Final polish and industry-ready presentation

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Combat, Takedowns, and Advanced Techniques-G2 by iAnimate
NAME
SIZEDURATION
Jeremy Collins – Advanced Techniques
14.9 MB15m
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Richard Oud – Advanced Techniques
8.1 MB5m
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