You get 40 hours of real-time build of a cinematic character based on Journey to the West. No shortcuts, no speed-up without explanation — just full head-to-toe…
Tag: substance painter
This course walks you through the entire creation of a modern jacket, from the first blockout to the final render. You’ll follow a real production pipeline using…
SoMuch3D, a 20-year veteran of the digital art industry, walks you through his complete pipeline for turning a 2D concept into a stunning, real-time 3D character. This…
This course is a full production walkthrough for creating a game-ready Victorian costume. You’ll follow along as Vadim builds the entire outfit from scratch, starting with cloth…
This course is a full, no-nonsense production walkthrough for creating the Witcher Manticore Armor Set from scratch. You’ll follow a complete game-art pipeline: pattern-making in Marvelous Designer,…
This is a full-pipeline breakdown of a cyber corporate suit, recorded over 16+ hours with English subtitles. You’ll follow along as the outfit goes from 2D pattern…
This is a full-pipeline breakdown of Casca’s armor from Berserk. No shortcuts, no timelapses — just 25 hours of real-time work with Russian voiceover and English subtitles.…
This is a full-pipeline breakdown of a cyberpunk jacket, built for artists who want to see the entire process from scratch. You get over 10 hours of…
Preview: This is a practical game-ready clothing workflow centered on one cyberpunk jacket. You build the asset through garment blockout, cleanup, ZBrush detailing, UVs, baking, Substance Painter…
This course is a full production pipeline for environment art, taught by someone who’s actually shipped games at Ubisoft. You’ll plan, model, texture, and assemble a complete…
This course walks you through a complete UE5 environment art workflow, from a bare whitebox to a polished cinematic scene. You’ll build a metal cabin with a…
This course breaks down a straightforward, repeatable method for creating game-ready hair that holds up in both personal projects and a professional studio pipeline. You’ll learn how…











