This course is a straight-up, no-fluff introduction to Blender for absolute beginners. You’ll start by learning the interface and basic tools, then jump straight into practical exercises.…
Category: Texturing
This module focuses on the nitty-gritty of river dynamics using Houdini’s Flip solver. You’ll move past the basics and get into the real-world techniques needed for production-level…
This course is about how real production works when you’re making assets for game studios. It’s not just about modeling—it covers the whole pipeline, from reading a…
This course is built for people who are tired of the tutorial trap. You know the drill: watch a video, follow along, but can’t make anything original.…
A 10-hour deep dive into texturing a magazine cover in Substance 3D Painter, with a bonus high-poly sculpting section. Dan Kenton walks through his entire thought process,…
Follow material artist Khayyam Naghiyev as he breaks down his process for creating a realistic damaged pavement stone. This isn’t just a button-pushing tutorial; it’s a practical…
This course is a straight-up, no-fluff walkthrough on creating a realistic, smashed-up phone box entirely in Substance Designer. Lee Borrer, a pro with years of studio experience,…
This course is for anyone tired of wrestling with Blender’s node editor. Instead of copying random settings, you’ll learn the logic behind procedural textures, PBR materials, and…
Daniel Thiger walks you through building a roof tile material in Substance Designer, using the new nodes from version 2019.1. This is a fully narrated, step-by-step tutorial…
A complete game character pipeline, all inside Blender. No ZBrush, no Substance Painter, no external tools. This course walks you through sculpting, retopology, UV mapping, baking, and…
Build a complete cyborg character from scratch in Blender. This course walks you through the entire pipeline—sculpting anatomy, designing hard-surface armor, retopology, UV mapping, texturing, rigging, and…
This tutorial walks you through the entire process of creating a high-quality 3D weapon for your portfolio. You’ll go from a rough blockout to a polished, portfolio-ready…











