Blender Character Creator for Video Games by GameDev.tv Team, Rick Davidson, Grant Abbitt
Duration:34.5 hours
Actual Duration:26h 2m
Release date:2026, March
Publisher:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Blender
Course URL:https://www.udemy.com/course/blendercharacters
This course is a hands-on, project-based journey into 3D character creation using Blender. You’ll start by building a simple mech to learn the interface, then move on to a full orc character, covering the entire pipeline: blocking out, sculpting, retopology, UV unwrapping, baking, texture painting, rigging, and posing. It’s built for beginners but packed with enough depth to level up intermediate artists.
🎯 What you’ll learn
- Model and sculpt a complete game-ready character from scratch.
- Master retopology and UV unwrapping for clean, animatable meshes.
- Create PBR textures using Blender’s built-in painting tools.
- Rig, pose, and render your character for a professional portfolio.
✅ Requirements
- Skills: Basic computer literacy.
- Tools: A 3-button mouse with a scroll wheel is recommended.
- Hardware: A PC capable of running Blender.
📝 Description
This isn’t a “watch and repeat” tutorial. It’s a project-based course where you build a portfolio-ready character from the ground up. You’ll start with a simple mech to get comfortable with Blender’s interface, then tackle a full orc character. The instructors walk you through blocking out, sculpting, retopology, and UV unwrapping—the boring but essential stuff that makes your model actually work in a game engine.
The real magic happens in the texture painting section. You’ll learn to use Blender’s built-in tools to create PBR materials—metallic maps, roughness maps, and cavity maps—without ever leaving the software. No external painting apps required. Then you’ll rig the character, set up a pose, and render it for your portfolio.
The course includes a massive bonus section with the original Blender 2.8 content, covering modular vehicle creation, animation basics, and even exporting to Unity. It’s a lot of material, but it’s structured so you can work through it at your own pace. The instructors are active in the Q&A, and there’s a community site for sharing your work.
🧑🎓 Who this course is for
- Beginners who want to learn 3D character modeling from scratch.
- Artists looking to build a portfolio-ready character asset.
- Game developers who need to create their own characters for Unity or Unreal.
🧑🏫 About the Author
The GameDev.tv Team is a group of experienced instructors who have taught over 1 million students worldwide. Rick Davidson is a veteran game developer and the founder of GameDev.tv, known for his clear, project-based teaching style. Grant Abbitt is a popular Blender artist and YouTuber, specializing in character modeling and sculpting tutorials. Together, they bring decades of industry experience to this course.
🏁 Final Result
- A fully textured, rigged, and posed orc character model, ready for your portfolio or game engine.

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