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Game Props – 3D Modeling & Texturing for Beginners by Dan Petrozziello

Game Props – 3D Modeling & Texturing for Beginners by Dan Petrozziello

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Author:Dan Petrozziello

Duration:16.5 hours

Actual Duration:16h 22m

Release date:2026, July 23

Publisher:Udemy

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Blender, Substance 3D Painter

Course URL:https://www.udemy.com/course/game-props-3d-modeling-texturing-for-beginners/

Build a charming afternoon-tea diorama from scratch while learning the complete game-art pipeline in Blender and Substance Painter.

Learn to create game-ready 3D props from scratch using Blender and Substance Painter. This course walks you through the entire production pipeline, from modeling a full afternoon-tea diorama to texturing it with custom trimsheets and presenting it in a professional portfolio breakdown.

🎯 What you’ll learn

  • Model clean, optimized 3D game props using Blender, from basic shapes to polished assets
  • Understand UV unwrapping, retopology, and baking workflows for efficient, game-ready meshes
  • Create high-quality textures in Substance Painter, including trimsheets and realistic surface details
  • Build a complete game art pipeline: sculpting, modeling, baking, texturing, lighting, and rendering
  • Create a clean project breakdown to showcase your work effectively in your portfolio

βœ… Requirements

  • Skills: No previous experience in 3D or texturing is required.
  • Tools: Blender, Substance 3D Painter, and an image editing software (optional).
  • Hardware: A computer capable of running Blender and Substance Painter.

πŸ“ Description

This isn’t just a “follow along” tutorial. It’s a structured, beginner-friendly deep dive into the actual workflows used by professional game artists. You’ll start by modeling a complete afternoon-tea diorama in Blender, learning clean topology and efficient modeling techniques for each propβ€”from a simple sugar cube to a complex teapot.

Then, you’ll move into the texturing phase. The course covers UV unwrapping and baking high-poly detail into normal maps, before jumping into Substance Painter. You’ll learn to create smart materials and, crucially, build and apply a trimsheetβ€”a powerful, industry-standard technique for texturing multiple assets efficiently.

Finally, you’ll learn how to light, compose, and render your scene for a professional portfolio. The course even covers creating a clear project breakdown, so you can show off your work in the best possible light. It’s a complete, end-to-end pipeline that gives you real, usable skills.

πŸ§‘β€πŸŽ“ Who this course is for

  • Complete beginners who want to learn 3D modeling and texturing from scratch in a friendly, step-by-step way.
  • Intermediate artists who want to strengthen their fundamentals and understand the full modeling-to-texturing pipeline for games.
  • Experienced 3D artists who want to pick up skills for the real-time or gaming industry, or learn to leverage Blender and Substance Painter effectively.

πŸ§‘β€πŸ« About the Author

Dan Petrozziello has over a decade of industry experience as a Vehicle Artist for flight simulators like X-Plane, creating high-fidelity aircraft used by real pilots. He’s also worked as Head of 3D in real-time architectural visualization, managing teams and production pipelines. Dan is a Certified Creator Program partner with both Microsoft and Bethesda, and he’s one of the head directors of The Arcane University, a Discord community of over 12,000 members where he mentors aspiring artists.

🏁 Final Result

  • A portfolio-ready, fully textured 3D diorama of an afternoon-tea scene, complete with a professional breakdown and presentation shots.
Curriculum

πŸ“‹ Course content

  1. Module 1:  Setting Up and Modeling
    • Setting Up Blender 5.0 for Game Art11:19
    • Navigating Blender With Confidence11:38
    • Core Modeling Tools & Concepts22:16
    • Starting the Project!12:15
    • Modeling the Sugar Cube16:26
    • Modeling the Sugar Bowl23:14
    • Modeling the Sugar Bowl Lid23:29
    • Modeling the Sandwiches14:32
    • Modeling the Sweetroll26:12
    • Modeling the Cherry and Blueberry Tarts22:50
    • Modeling the Plate and Cake Stand23:42
    • Modeling the Napkins and Napkin Holder26:10
    • Modeling the Ornate Saucer21:02
    • Modeling the Tea Cup27:52
    • Modeling the Cake Server and Spoon21:16
    • Modeling the Teapot45:42
    • Modeling the Tablecloth24:46
  2. Module 2:  UVs and Baking
    • Introduction to UV Maps and Baking for Games!23:50
    • Preparing the Sweetroll23:13
    • Preparing the Tarts22:15
    • Preparing the Tablecloth11:45
    • Packing our UV Islands21:31
  3. Module 3:  Texturing in Substance Painter
    • Getting Started in Substance Painter!32:02
    • Texturing the Sugar Cube26:19
    • Texturing the Sweetroll38:05
    • Texturing the Tarts and Berries31:07
    • Texturing the Sandwiches23:54
    • Texturing the Tablecloth23:27
  4. Module 4:  Trimsheets
    • Introduction: What Are Trimsheets and Why They Matter6:05
    • Building Our Trimsheet Project14:34
    • Working on Our Trimsheet45:24
    • Applying our Trimsheet38:23
  5. Module 5:  Presentation and Portfolio
    • Introduction and Structuring our Presentation22:01
    • Set Dressing and Composition57:46
    • Lighting Our Scene44:58
    • Rendering Shots and Composition37:52
    • Rendering Breakdown Shots39:52
    • Creating our Thumbnail and Course Conclusion!23:22
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Game Props – 3D Modeling & Texturing for Beginners by Dan Petrozziello
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3 – Preparing Assets for Texturing (UV Unwrapping & Baking)
168.2 MB1h 42m

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