A complete walkthrough for creating a train head from start to finish. Over 17 hours of unnarrated video covering modeling in 3ds Max, unwrapping in Rizom UV,…
Category: Texturing
A complete walkthrough for building a mining cart from start to finish. You’ll go through modeling in Blender, UV unwrapping in Rizom UV, texturing in Substance Painter,…
Ben Keeling, a Principal Environment Artist at Respawn, breaks down his professional workflow for creating materials and shaders. This isn’t theory—it’s the exact pipeline he uses on…
This course walks you through the entire production of a game-ready military tactical vest. You’ll start with a base mesh in Marvelous Designer, then move through retopology,…
A complete 14-hour walkthrough for building a military tactical helmet, covering the entire production pipeline. You’ll start with cloth simulation in Marvelous Designer, move through hard-surface modeling…
A fully narrated, step-by-step tutorial where Daniel Thiger walks you through building a procedural Spaghetti & Meatballs material in Substance Designer. This isn’t just about copying a…
This workshop is a straight-to-the-point breakdown of Maya’s UV Toolkit. Eric Keller walks you through every button and menu in the interface, then shows you how it…
A short, practical class on building a reusable dot pattern texture entirely inside Photoshop. No scanning, no external images—just smart filters and layer styles. You’ll walk away…
This course packs over 10 hours of real-time, narrated tutorials covering the full photogrammetry pipeline. You’ll learn how to scan everything from brick walls and forest floors…
Recreate a historical 3D portrait of King Akhenaten using Maya, ZBrush, Substance Painter, XGen, Marvelous Designer, and Arnold. This workshop teaches you how to combine a scan…
A 6-week intermediate course that walks you through the full texturing and surfacing pipeline for a cinematic creature bust. You’ll go from collecting references and planning your…
This is a 10-week, advanced course for artists who want to build a complete, film-ready character from scratch. You’ll move through the entire pipeline: blocking out forms,…











