Preview: Need shots done fast without looking cheap? This workshop shows you how TV and film artists actually pull it off with Nuke and SynthEyes, from 2D…
Category: The Foundry
11 hours, 64 lessons, zero fluff. Texture Director Michael Cox walks you through Mari the way it is actually used on film – from project setup to…
If you have ever wondered how a shaky green-screen clip turns into a shot that looks real, this course walks you through the whole chain. You will…
This workshop walks through a complete hero asset pipeline, from high-detail texturing in Mari to final look-dev in Gaffer. Michal Zsigmund shares the exact techniques he uses…
This workshop is a straight-up walkthrough of two CG shots, taught by a senior compositor who’s worked at Weta Digital, ILM, and Sony Pictures Imageworks. Alex Hanneman…
This is not another button-pushing tutorial. The Next Level is a 14-week leadership programme for experienced compositors who want to move into leadership roles. It blends hard…
This course is all about getting you comfortable with grooming in a production environment. You’ll build two complete projects: a digital double haircut and a creature groom.…
This workshop teaches you how to build stylized, anime-inspired visual effects from scratch using Houdini and Nuke. Instead of chasing photorealism, you’ll focus on cel-shading, procedural outlines,…
A massive library of professional matte painting training from MattePaint Academy, covering the full pipeline from Photoshop fundamentals to Nuke compositing and 3D integration. This bundle is…
This workshop is all about building a massive, believable aerial shot without melting your workstation. Frederick Vallee shows you how to pull real-world OpenStreetMap data into Houdini,…
This course is a practical, hands-on guide to building believable cloud environments in Houdini 20. You’ll skip the theory and jump straight into sculpting a range of…
This isn’t a theory class. It’s a 9-month bootcamp where you build a portfolio that actually gets you hired. You’ll work through the entire game art pipeline—modeling,…









