Learn to build a complete interior scene from a real architectural floor plan. This course focuses on the practical pipeline: modeling walls, applying realistic materials, setting up…
Category: Applications
This 8-week course teaches you the real nuts and bolts of character design—not just drawing well, but using design theory to make characters that communicate clearly. You’ll…
This mini-course cuts the fluff and gets straight into building materials in Unreal Engine 5. You’ll learn the logic behind PBR, how to tweak shaders, and where…
Learn how to use Chaos physics in Unreal Engine 5 to build interactive game mechanics. This course covers everything from basic physics bodies and collisions to advanced…
Alex Beddows shows you how Substance Designer is actually used in AAA game production. This isn’t a slow step-by-step tutorial. Instead, you get his full graph and…
This 24-week workshop, led by ILP FX Supervisor Corbin Mayne, teaches you how to reverse engineer three iconic film effects: the disintegration from Avengers: Infinity War, the…
This is the course that gets you comfortable in After Effects, fast. You’ll build real projects from day one, learning the interface, keyframing, and animation principles through…
This workshop is about taking control of your explosions. Instead of relying on luck and random sims, you’ll learn to build the emitters, shaders, and full shots…
This workshop is for artists who want to tackle procedural rigging in Houdini but never had a cool project to push them. ILM artist Mizuki Yamada walks…
This tutorial walks you through the entire process of creating a high-quality 3D weapon for your portfolio. You’ll go from a rough blockout to a polished, portfolio-ready…
A complete, no-fluff walkthrough for building a game-ready SCAR weapon from scratch. Laurentiu, a senior artist with credits on Call of Duty and Apex Legends, breaks down…
A practical, step-by-step walkthrough for creating stylized weapon concepts. Over 3 hours of narrated video, Jenny Brozek breaks down her entire process: from gathering reference and building…











