If your Blender renders look flat and clients scroll past them, this short course fixes that. You get a practical workflow for lighting, materials, and presentation to…
Category: Applications
This is a practical lighting course for 3D folks who can already model a scene but struggle to make it feel like something. You’ll go from flat…
11 hours, 64 lessons, zero fluff. Texture Director Michael Cox walks you through Mari the way it is actually used on film – from project setup to…
This is the heavyweight SOLIDWORKS course for people who want reps, not just theory. You get 77 hours of video, 500 step-by-step examples, 20 full assembly projects,…
Want to get sharper at hard-surface 3D? In this course you build a weird, stylized skateboard from zero using 3ds Max, Substance Designer, and Redshift — modeling,…
This is a practical course on making product shots that actually sell. You’ll build a 3D still life from scratch in Cinema 4D and render it in…
If your renders still look a bit too CG, this one is for you. You will build a full Japanese alleyway and fix the small stuff that…
Turn a gray, lifeless 3D asset into a finished shot that actually holds up on screen. This course walks you through Look Development from start to finish…
If your renders still look flat and CG, it’s almost always the light. This course shows you how to fix that in V-Ray with SketchUp, from clean…
Want a 3D environment that doesn’t scream CG? This course walks you through a full Maya and V-Ray workflow to build a photoreal Japanese alleyway, from reference…
This is a full archive of Mikhail’s Patreon work till September 2026 — actual Cinema 4D project files, experiments, and breakdowns built around dynamics, fields, and Redshift…
If you have ever wondered how a shaky green-screen clip turns into a shot that looks real, this course walks you through the whole chain. You will…










