This class is about making your effects believable. You will build storm clouds, a full procedural solar system, and organic growth systems in Houdini, and you will…
Category: Applications
Want to know how Supermassive actually makes you scared without relying on cheap jumpscares? This master class with Isis Sousa pulls back the curtain on art direction…
If you want to make subculture MVs that actually feel professional, this is the full pipeline. TEMACA walks you through planning, motion, rigging, camera, look dev, and…
This class is built around one problem: your colors go muddy the longer you paint, and the tonal structure you had in the sketch slowly collapses under…
Most artists get stuck in the same place: technically solid, but invisible. This course is about the other half of the job, the part nobody teaches you…
If you keep seeing those weird, cool cafe and bar graphics in Hannam and Seongsu and wonder how they get made, this is that class. Phillip Kim…
If you’ve ever watched a pile of rough thumbnails turn into a shipped, fully art-directed world, this class is about that gap. Shaddy Safadi walks through the…
Learn how to make your drawings move like MiuA does — smooth, bouncy, and weirdly 3D even though everything stays 2D. You will go from rough thumbnail…
If you want to design stylized buildings that actually hold up in a game, a book or an animation, the hard part is not the render —…
If you can draw but your animation still feels stiff, this is probably the missing piece. Boksim Kim breaks down real studio inbetweening so you can connect…
Richard Anderson shows you exactly how he gets characters moving — the thinking, the sketching, and the daily reps that make it stick. You get a 1…
Preview: This masterclass pulls apart the visual language behind Across the Spider-Verse and turns it into decisions you can actually make on your own shots. No abstract…











