Alex Beddows shows you how Substance Designer is actually used in AAA game production. This isn’t a slow step-by-step tutorial. Instead, you get his full graph and…
Category: Allegorithmic
This workshop is for artists who want to tackle procedural rigging in Houdini but never had a cool project to push them. ILM artist Mizuki Yamada walks…
This tutorial walks you through the entire process of creating a high-quality 3D weapon for your portfolio. You’ll go from a rough blockout to a polished, portfolio-ready…
A complete, no-fluff walkthrough for building a game-ready SCAR weapon from scratch. Laurentiu, a senior artist with credits on Call of Duty and Apex Legends, breaks down…
A no-fluff, hands-on course for artists who want to build hyperreal digital humans in Unreal Engine 5. Şefki Ibrahim walks you through his actual production pipeline—from picking…
Learn the complete production pipeline for a stylized game-ready asset. Starting from a simple sketch, you’ll model, sculpt, and texture a stylized axe in Blender and Substance…
Ready to build a killer weapon model for your game or portfolio? This masterclass dives deep into creating a full AR-15 weapon system, covering everything from the…
You’ll follow a complete game art pipeline to build a stylized low-poly weapon from scratch, learning how to go from rough ZBrush blockout all the way to…
This course is your ticket to crafting stunningly realistic feather materials. Material artist Romain Lemaire shares his exact workflow for building a photorealistic feather in Substance Designer,…
Ready to make your 3D characters and environments pop with incredibly realistic fur? This course breaks down how to build a fully customizable fur material using Substance…
This collection is your go-to resource for mastering the creation of stylized 3D assets. Dive into a massive library of tutorials covering everything from realistic materials like…
Ready to build breathtaking game worlds? This masterclass dives deep into creating a complete, cinematic forest environment using Unreal Engine 5. You’ll go from sculpting individual assets…











