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Military Boots and Backpack – 3D Model + Full Tutorial by Ahmad Oloumi

Military Boots and Backpack – 3D Model + Full Tutorial by Ahmad Oloumi

Author:Ahmad Oloumi

Duration:12+ hours

Actual Duration:11h 15m

Release date:2024, July

Publisher:Artstation

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Marvelous Designer, Blender, Rizom UV, ZBrush, 3Ds Max, Substance Painter, Marmoset Toolbag

Course URL:https://www.artstation.com/marketplace/p/7oKXG/military-boots-and-backpack-3d-model-full-tutorial

Build a game-ready military boot and backpack set from scratch with a full 12-hour screen-recorded tutorial covering modeling, texturing, and rendering.

A full 12-hour screen-recorded tutorial that walks you through creating a game-ready military boot and backpack set. You’ll go from Marvelous Designer base meshes all the way to a polished Marmoset Toolbag render, covering modeling, retopology, UV unwrapping, texturing, and lighting.

๐ŸŽฏ What you’ll learn

  • Build a high-quality base mesh in Marvelous Designer
  • Retopologize and detail models in ZBrush and 3Ds Max
  • Unwrap complex UDIMs in Rizom UV
  • Bake and texture with Substance Painter
  • Set up studio lighting and final renders in Marmoset Toolbag

โœ… Requirements

  • Skills: Basic familiarity with 3D modeling software and the game art pipeline
  • Tools: 3-button mouse, drawing tablet recommended
  • Hardware: Minimum 16GB RAM, dedicated GPU

๐Ÿ“ Description

This isn’t a narrated walkthroughโ€”it’s a real-time screen recording with shortcut overlays, so you see exactly what keys are pressed and every click made. The focus is on practical, production-ready workflows.

You’ll start by blocking out the backpack in Marvelous Designer to get realistic fabric shapes. From there, it’s into Blender with HardOps and Cablerator for hard-surface detailing, then a full retopology pass in ZBrush and 3Ds Max to lock in clean quad topology. The UVs are handled in Rizom UV using a UDIM workflow, which keeps texel density consistent across the whole asset.

Texturing happens in Substance Painter, where you’ll bake high-poly details and build up materials like worn leather, canvas, and scratched metal. Finally, you’ll import everything into Marmoset Toolbag for lighting and rendering, learning how to set up a studio-style presentation that shows off the model’s best angles.

The final pack includes the complete 3D model with 4K PNG textures (16-bit), ready to drop into a game engine or portfolio.

๐Ÿง‘โ€๐ŸŽ“ Who this course is for

  • Intermediate 3D artists looking to improve their hard-surface and prop modeling pipeline
  • Game artists who want a complete, real-time walkthrough of a military asset from start to finish
  • Anyone comfortable with non-narrated tutorials who prefers watching the actual workflow over listening to explanations

๐Ÿง‘โ€๐Ÿซ About the Author

Ahmad Oloumi is a 3D artist specializing in game-ready hard-surface and military props. He has released multiple full-tutorial packs on Artstation covering assets like tactical vests, pilot helmets, and vehicles. His teaching style focuses on real-time screen recordings with shortcut displays, giving students a direct view of his production workflow without narration.

๐Ÿ Final Result

  • A fully textured, game-ready military boot and backpack set with clean quad topology and UDIM UVs
  • 4K PBR textures (16-bit PNG) ready for Unreal Engine, Unity, or Marmoset Toolbag
  • A portfolio-ready render of the final asset with professional studio lighting
Curriculum

๐Ÿ“‹ Course content

  1. Module 1: Modeling & Retopo (8+ hours)
    • Marvelous Designer Base Mesh
    • Blender Hard Surface Detailing
    • ZBrush Retopology
    • 3Ds Max Cleanup & Quad Topology
  2. Module 2: Unwrapping (2 parts)
    • Rizom UV UDIM Layout
  3. Module 3: Texturing (4 parts)
    • Substance Painter Baking
    • Material Layering & Detailing
  4. Module 4: Lighting & Rendering (2 parts)
    • Marmoset Toolbag Scene Setup
    • Final Render Output
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